Author Topic: C::B with Direct X  (Read 2859 times)

Offline mythcat

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C::B with Direct X
« on: January 12, 2011, 12:59:04 pm »
How to set C::B to run well with Direct X SDK?
Thank you .

Offline MortenMacFly

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Re: C::B with Direct X
« Reply #1 on: January 12, 2011, 01:20:00 pm »
Use the DX wizard and have a stub (demo) project created for you (Windows only).
Compiler logging: Settings->Compiler & Debugger->tab "Other"->Compiler logging="Full command line"
C::B Manual: https://www.codeblocks.org/docs/main_codeblocks_en.html
C::B FAQ: https://wiki.codeblocks.org/index.php?title=FAQ

Offline thomas

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Re: C::B with Direct X
« Reply #2 on: January 12, 2011, 01:30:00 pm »
Just to preclude any further ignorance of the forum rules: If this thread goes the same route as the other one, I'll lock this one without comment, too.

This forum is not for solving issues with MinGW and the Microsoft SDK, nor about some platform specific headers or about how to install one or another compiler correctly. This forum is about Code::Blocks.
"We should forget about small efficiencies, say about 97% of the time: Premature quotation is the root of public humiliation."