I have just started to work with C:B, in actuality, about 24 hours. My goal is to develop a wxWidgets program. I've spent a little time trying to get the skeleton app provided in the wxWidgets template project to compile on my system, and I've found the "Compiling wxWidgets 2.6.1 to develop Code::Blocks (MSW)" page to use as a guide.
As I look at that explanation I wonder if there is a way to use the WXWIN environment variable that the wxWidget's build provides to define the necessary compiler and library paths in C::B. Hard coding these paths means that the project will break when I install the next version of wxWidgets.
And just FYI, I had already compiled wxWidgets using the VC++ workspace prior to discovering C::B, so I know my wxWidgets build (2.6.2) already works.
regards,
-jim