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Nightly builds / Re: The 10 June 2019 build (11730) is out.
« Last post by Frank_CB on July 12, 2019, 05:38:05 pm »
My last reply about the wxWidgets libraries was incorrect.  wxWidgets' confirmed that they update include\wx\version.h, on their github master branch, to point to the next version number as soon as the previous version is released. That branch still contains wx3.1.2. wx3.1.3 still hasn't been released! Sorry!

Nightly builds / About Debian versions
« Last post by Xaviou on July 12, 2019, 05:29:13 pm »
I'm not sure this is the right place for this post, but I don't really know where to put it, so, sorry in advance...

As you've probably noticed, I'm providing nightly builds for Debian Stretch using my own repository.

I'm now also ready to provide these nightly builds for Debian Buster.

To have corrects builds, I plan to make separated builds for Stretch and for Buster.
But as the resulting packages will have the same names, They can't be both added to the same repository.

So my question is : Does someone know a simple way to get rid of this problem ?

Help / Re: CodeBlocks not Building
« Last post by Steve on July 12, 2019, 03:27:03 pm »
Blue Hazzard, thanks, I did try.
Stahta01, I tried creating a new console project, and have made progress but have a fresh issue or two to look at.

Venting: I'm somewhat disappointed in doc and may tell them.
General (but related to Code::Blocks) / Re: Welcome Newcomers - PLEASE READ!!!
« Last post by Tyu21 on July 12, 2019, 09:39:49 am »
I am new, I am here :xD:
Help / Re: CodeBlocks not Building
« Last post by stahta01 on July 11, 2019, 09:19:21 pm »
Help / Re: CodeBlocks not Building
« Last post by BlueHazzard on July 11, 2019, 04:23:10 pm »
There are 100000 of forum posts with this problem

Try to search the forum...

One thing that comes my mind: Settings->Compiler->Executables->Autodetect
Help / CodeBlocks not Building
« Last post by Steve on July 11, 2019, 12:23:55 pm »
Trying to learn the basics of C++ ( - I did this successfully: Download the mingw-setup.exe file, which will install the text editor with a compiler.
Instructed next to startup Codeblocks (using 17.12) and do File>New>Empty File Save given code as myfirstprogram.cpp (in Desktop\C++)
Then Build>Build and Run => nothing happens.

... I went to Settings>Compiler and replaced 'no compiler' with GNU GCC Compiler. Tried Build. In Build Log:
-------------- Build file: "no target" in "no project" (compiler: unknown)---------------
mingw32-g++.exe   -c C:\Users\sthay\Desktop\C++\myfirstprogram.cpp -o C:\Users\sthay\Desktop\C++\myfirstprogram.o
Execution of 'mingw32-g++.exe   -c C:\Users\sthay\Desktop\C++\myfirstprogram.cpp -o C:\Users\sthay\Desktop\C++\myfirstprogram.o' in 'C:\ProgramData\Microsoft\Windows\Start Menu\Programs\CodeBlocks' failed.
Using Code::Blocks / Re: Does CB read .inp files?
« Last post by oBFusCATed on July 11, 2019, 12:03:19 am »
It will work fine if you set the working dir to be matching where the app is expecting its input files. There is no need to move inputfiles anywhere (if it works from a terminal of course).
The build was failing before CodeBlocks 11783 but is working since then.

The additional patch does not fix building but fixes 11783 which enables editing of elements which should not be editable simply because 11783 forgot to change these elements accordingly. I hope this clears the confusion.

1) wxparentproperty.patch + wxschart.patch -> Fix building by using readonly parent property
2) wxs-1-composed.patch -> Fix buildind by using composed parent property

1) and 2) are mutually exclusive, you applied only half of 1), the other half is missing :)
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