Recent Posts

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21
Help / problem
« Last post by mashfique aronno on June 22, 2019, 02:24:22 pm »
Why is this happening?
When i am programing for 50 + 60,the result is always this weird number
It was working fine for the last two days.
Please help
22
Using Code::Blocks / Re: Arduino - incorrect parsing
« Last post by zdena on June 21, 2019, 10:00:19 pm »
So, my fabulous friend created issue for the matter, then analysed the sources of the arduino-builder, created pull request for change and finally wrote the patch.

If we are lucky the patch will go to the master branch in this century.

Meanwhile, anybody can build the patched arduino-builder from https://github.com/arduino/arduino-builder/pull/325. It really works.  :)
23
Try installing as a normal user and answering Yes when UAC prompts you.

Try executing "codeblocks --safe-mode" from a console (CMD).
24
Help / First time installation of CB 17.12 on Windows 10 Locks upon startup
« Last post by ryyker on June 21, 2019, 05:00:24 pm »
This was a first time Installation of version 17.12 (I used "codeblocks-17.12mingw-setup.exe") on this PC.  (Windows 10.)  I right clicked and ran the installer executable as admin.  It appeared to work without any hitches.  However, after installation when attempting to launch, it never got beyond displaying the CB start-up splash screen.  In Task Manager, I observed the % CPU usage for CB jump to expected levels for about 4 to 6 seconds after launching, seeming to indicate all was good, but then settled to 0%, and the splash screen was left on the primary monitor screen until I ended the task in Task Manager several minutes later. 

Has anyone seen this behavior before? 
Suggestions?
25
Development / Re: cbArtProvider: error
« Last post by LETARTARE on June 21, 2019, 01:50:05 pm »
I just tested under "OpenSuse-42.3-Leap 64bits: g ++ - 4.8.5, wx28"  with  rev11742
on getting the same messages

Quote
...
Debugger
cbArtProvider: Unknown id 'core/dbg/run'
cbArtProvider: Unknown id 'core/dbg/pause'
cbArtProvider: Unknown id 'core/dbg/stop'
cbArtProvider: Unknown id 'core/dbg/run_to'
cbArtProvider: Unknown id 'core/dbg/next'
cbArtProvider: Unknown id 'core/dbg/step'
cbArtProvider: Unknown id 'core/dbg/step_out'
cbArtProvider: Unknown id 'core/dbg/next_inst'
cbArtProvider: Unknown id 'core/dbg/step_inst'
ClassWizard
...
26
nope, sadly the state of this is the same...
But you can run codeblocks on a headless server with using an virtual x server:
Code: [Select]
export DISPLAY=:1
Xvfb :1 -screen 0 1024x768x16 &
codeblocks --target=All --no-splash-screen --build myproject
As long as no message box with an error pops up you should be fine :)

i use this in my own automated build scrip:
https://github.com/bluehazzard/codeblocks_build_utilities/blob/master/build_all
27
Using Code::Blocks / Re: Program runs a blank screen.
« Last post by allenlswain on June 20, 2019, 03:59:18 pm »
Thank you.  I guess my code was bad.
28
Has this issue been solved? I am trying to run codeblock —rebuild in Jenkins, but it open the GUI and hangs. Is there a way to disable that GUI to pop up so the command could run in automation that doesn’t have active or interactive windows?
29
Development / Re: Toolbar icon size also applied to menu icons
« Last post by Miguel Gimenez on June 20, 2019, 11:30:31 am »
All the images are managed now by cbArtProvider; It is constructed with the desired toolbar image size, and only returns this size to all callers.
30
Development / Re: Toolbar icon size also applied to menu icons
« Last post by BlueHazzard on June 20, 2019, 11:08:09 am »
Sorry... somehow i did not a fresh build...
I see this behavior too on windows 10 wx3.1.2 latest svn...
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