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Help / Re: Newbie question: Trying to build a win32 application
« Last post by Miguel Gimenez on August 24, 2019, 05:54:09 pm »
Under Download Windows Binaries you have all versions, not too difficult:

https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.2/wxWidgets-3.1.2-headers.7z
https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.2/wxMSW-3.1.2_vc100_Dev.7z

Code::Blocks don't need to understand that files, it is your compiler who must understand them.
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Help / Re: Newbie question: Trying to build a win32 application
« Last post by paul_king on August 24, 2019, 05:14:25 pm »
In reply #6, the link is to the wxWidgets wiki, which links to the download page in #8. I know I also downloaded binaries frm SourceForge, but there are no separate header file archives there either (this is at https://sourceforge.net/projects/wxwindows/files/3.0.2/binaries/). If there is yet a third place the binaries and headers could be downloaded from which provide the correct binaries and headers understood by Code::Blocks, could you please provide a link specifically to that page, to make our discussion less confusing?

None of the libraries I have downloaded appear to be understood by Code::Blocks. These ones were specific to Visual C++ 2010, which is installed.
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Help / Re: Code::Blocks bug, atleast for me it is and some folks ;)
« Last post by BlueHazzard on August 24, 2019, 04:55:27 pm »
Made a ticket, because here it will get lost...
https://sourceforge.net/p/codeblocks/tickets/865/
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Help / Re: Newbie question: Trying to build a win32 application
« Last post by Miguel Gimenez on August 24, 2019, 03:30:19 pm »
I am referring to the link you posted in reply #6. In the link in reply #8 you have a link to the header files just at the top of the page.
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Help / Re: Newbie question: Trying to build a win32 application
« Last post by paul_king on August 24, 2019, 03:10:10 pm »
I'm not sure what you mean by "the first two". I see only one chicklet to click on: "Download windows Binaries". THis is on the page https://www.wxwidgets.org/downloads/, to be clear. Do you mean the first two versions?

Paul
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Help / Re: Newbie question: Trying to build a win32 application
« Last post by Miguel Gimenez on August 24, 2019, 02:43:56 pm »
There are three 7z files, you must use at least the first two.
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Help / Re: Newbie question: Trying to build a win32 application
« Last post by paul_king on August 24, 2019, 01:47:34 pm »
I see from the 7z binary I chose for wxWidgets (the one for Visual C++ 10), that everything is dumped into a library called lib/, and according to the Code::Blocks page here (at https://wiki.wxwidgets.org/Using_wxWidgets_Pre-Built_Binary_in_CodeBlocks), having an include/ directory seems important. I don't have one, unless I download the source for wxWidgets, which I didn't see mentioned in that page. Is this what they intended?

Paul
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General (but related to Code::Blocks) / Re: Welcome Newcomers - PLEASE READ!!!
« Last post by draughlin on August 24, 2019, 03:28:11 am »
Cogito, Ergo Sum - Yes, I am no spam bot...beep...bloop....beep.....
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Help / Re: Newbie question: Trying to build a win32 application
« Last post by Miguel Gimenez on August 23, 2019, 11:28:47 pm »
wxSmith is integrated in Code::Blocks as a plugin (and is enabled by default).

You must install wxWidgets (a precompiled version if available for your compiler or one compiled by yourself from sources).
Then you can select File -> New -> Project -> wxWidgets Project and use the resources panel on the left side to select the frame created by the wizard and edit it.

Later, the wxSmith menu entry allows creation of new frames or dialogs.
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Help / Code::Blocks bug, atleast for me it is and some folks ;)
« Last post by Uwohm9 on August 23, 2019, 06:21:09 pm »
I just want to report a bug.
I don't know if this comes to the right place, but since I didn't have been to any programming/IDE/computing forum for the last 4 years I will just place it here.

It's about an option in Settings -> Environment settings -> General Settings.
In this window there is an option(checkbox) called "Allow only one running instance", I prefer to disable it since I work on multiple projects at the same time.

Some background info:
I bought a new PC so I had to reinstall Code::Blocks.
If you open Code::Blocks for the first time when installed, a window will appear asking you to associate C++ files on your computer to open with Code::Blocks.
I remembered I did not on my old PC, but you know since I use Code::Blocks a lot, I was like, okay why not.
After checking the option "Associate C++ files with Code::Blocks", I noticed when the option "Allow only one running instance"[disabled] in combination with "Use an already running instance"[disabled] doesn't work anymore, it will always open new projects in an existing Code::Blocks window if double click on a .CBP file. If you first run Code::Blocks when there is already one opened, and from the new Code::Blocks window you open a project, there is no problem. But since I have to open 4 different projects, I just double click the projects (.CBP files) because it's much faster then open a new Code::Blocks window and from there look for your project files.

So straight to the point:
- If at the beginning from a fresh install you chose "Associate C++ files with Code::Blocks" double click doesn't work with "Allow only one running instance"[disabled] in combination with "Use an already running instance"[disabled].
- If you chose "Not to associate C++ files with Code::Blocks" double click does work with "Allow only one running instance"[disabled] in combination with "Use an already running instance"[disabled].

I hope I provided enough information to fix this bug.
Just a thought, maybe an extra option(checkbox) with this double click related problem will be nice, if the above description isn't a problem but a developer way of thinking it will be still nice to add this checkbox ;)

Thanks in advance.
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