Recent Posts

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Help / Re: Code blocks is going ballistic on me.
« Last post by stahta01 on Yesterday at 01:32:22 pm »
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Im always amazed how people cant get things right in years but yet figure out how to do it in the most amazing ways wrong. And you top that by requesting a change in an IDE to support your totally bullshit approach ;D.

Well, where do i start? Dont put anything into your MinGW installation folder, especially not your projects!

Why doesn't MinGW find your headers and libraries? Because you didnt tell it where to look for them! You arent on linux where you can put this stuff into /usr/local/include and /usr/local/lib and it works, coding on windows is more difficult to prevent idiots to code even more useless crap :).

Why does it work in your projects folder? Because you turn it into your working directory by switching into it before compiling, and the working directory is the only one where MinGW searches for headers and libs by default!

So how to solve this problem? Use this wonderful -I switch to specify where to look for your headers. Use the amazing -L switch to specify where to look for your libraries. And since you are not using MSVC which supports autolinking you cant be saved from using tiny -l switches to specify which libs to link against.

And before you ask how to hack this into the compile button ... just set these paths in the proper locations in CodeBlocks!
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Help / Re: Code blocks is going ballistic on me.
« Last post by kagenlim on Yesterday at 08:38:03 am »
Because this program was meant for 100 people.I changed it ot 3 so itll be easier to test.This is an otherwise rude and useless reply on your part
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General (but related to Code::Blocks) / Re: Welcome Newcomers - PLEASE READ!!!
« Last post by qinlaar on Yesterday at 03:50:15 am »
I am here and a real live old man
Just getting. Back into programming. Again hi all and bare with me
H
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Development / Re: Scintilla 3.7.5 update
« Last post by oBFusCATed on Yesterday at 01:33:28 am »
wx2.8, wx3.0.x, wx3.1.master. It should work with all of them...
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Build logs just tell me that it didn't find the libraries, the headers, and of course goes on to say that all the functions in my program dependent on those resources don't exist.

I can paste one in, but it's exactly what you would expect. As stupid as it may sound, I've been working with MinGW and forks of it for a couple years now, and while I am certainly no expert (I learn things about it every time I use it) I know enough to tell you that the build log contains no further useful information.

I do NOT believe you; I think you do NOT think you know how to understand the output of a full build log!

Tim S.
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Development / Re: How-to preset help file on install
« Last post by sparkie on Yesterday at 01:11:27 am »
It appears the help plugin already supports (most) of this.  After it loads the user defined help files from default.conf, it looks for  .../share/codeblocks/docs/index.ini and parses any entries it finds there.  On my install, it contains:  'CodeBlocks=codeblocks.chm'.  Replacing or appending my own help file makes it show up in the Help menu and in the 'locate in' submenu.

It appears the only thing missing is setting the DEFAULT key to 0 if currently set to -1.

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As many of you may know,  8) MinGW-w64 does NOT :'( play well with codeblocks.
Nope, thats new to me. I have compiled CodeBlocks itself with various MinGW-w64 editions multiple times with out-of-the-box settings without any problems.

Maybe you just need to set the proper path to your MinGW installation in CodeBlocks? And dont put your projects inside your MinGW installation, the MinGW installer won't like these additional directories.

MinGW-w64 won't see any libraries or headers I place inside of the installation folder/include or installation folder/libraries, and not only do I have to practice the disgusting habit of putting the include files directly inside my project folder (Forcing me to use quotes in my includes...), the -l (lowercase L not capital i) option has to be placed into the commandline to get libraries to even be recognized! Includes seem to work straight out of the working directory, though, so no specifications are needed for that.

I have properly set codeblocks to see my compiler's bin folder, and where the toolchain executables are and what they're called. I have no idea if I need to specify the include and library folders in codeblocks (In which case, how?)

Build logs just tell me that it didn't find the libraries, the headers, and of course goes on to say that all the functions in my program dependent on those resources don't exist.

I can paste one in, but it's exactly what you would expect. As stupid as it may sound, I've been working with MinGW and forks of it for a couple years now, and while I am certainly no expert (I learn things about it every time I use it) I know enough to tell you that the build log contains no further useful information.
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Development / Re: How-to preset help file on install
« Last post by sparkie on Yesterday at 12:42:00 am »
Thanks.

I guess I have been staring at the portable version too long. Thanks for reminding me that each user will have his own APPs dir so modifying/installing the default.conf at install time would be fruitless (in the general case).  So, it makes sense to make changes at first run or if no help files are currently configured. 

If I modified the help plugin in a generic way that is usable to others (like fetch the default help file(s) configuration from an external file) then perhaps a patch would be accepted (and then I won't be deploying a custom version  :) )

Let me chew on this a bit.
Thanks for the inspiration.
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Development / Re: Scintilla 3.7.5 update
« Last post by stahta01 on Yesterday at 12:38:58 am »
What version of wxWidgets are you using under Linux; so, I can test Windows with the same version?

Tim S.
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