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11
Help / Re: Can't compile Makefile, process terminated with status 2
« Last post by oBFusCATed on Today at 12:40:34 am »
Edit the make commands in your project -> build options. You have to remove the target variables, or make sure that the targets in your project have the same names as targets in your makefile.
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Help / Can't compile Makefile, process terminated with status 2
« Last post by Mr. Egg on Yesterday at 09:51:22 pm »
Hi, I'm trying to compile a makefile but everytime I try to I kept getting this code from the build log. I'm not really sure on how to go on upon this and where to go, what does it mean and how I fix this? Thank you in advance

Code: [Select]
-------------- Build: 3dsx in Project_PC_3ds_game (compiler: GNU GCC Compiler)---------------

Checking if target is up-to-date: mingw32-make.exe -q -f Makefile 3dsx
Running command: mingw32-make.exe -f Makefile 3dsx
mingw32-make.exe: *** INTERNAL: readdir: Invalid argument.  Stop.
Process terminated with status 2 (0 minute(s), 0 second(s))
0 error(s), 0 warning(s) (0 minute(s), 0 second(s))

Here is a picture if you want to see it

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General (but related to Code::Blocks) / Re: Welcome Newcomers - PLEASE READ!!!
« Last post by Mr. Egg on Yesterday at 09:29:42 pm »
i am new, I am here
14
Using Code::Blocks / Re: Fortran Standalone Windows exe missing dlls
« Last post by oBFusCATed on Yesterday at 09:14:22 pm »
C::B is not a compiler. You'll have to ask the vendor of the compiler you're using. You might inspect its docs to see if there is an option you could use.
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Using Code::Blocks / Fortran Standalone Windows exe missing dlls
« Last post by cristipurdel on Yesterday at 07:13:30 pm »
I am trying to generate a fortran standalone exe, but the following dlls need to be in the same folder (currently this is the only way to run the file):
libgcc_s_seh-1.dll
libquadmath-0.dll
libwinpthread-1.dll

My question is, what options should I modify in cb build options, in order to have a "portable" exe.

Closest thing I found was
http://forums.codeblocks.org/index.php?action=post;quote=100438;topic=14127.0;last_msg=118640
My understanding is that I need to add "MONOLITHIC=1 RUNTIME_LIBS=static SHARED=0" somewhere

I am using cb 20.03 portable windows
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General (but related to Code::Blocks) / Re: question about toolbar icon
« Last post by Miguel Gimenez on Yesterday at 07:11:05 pm »
I think I have asked this question before. :)

Yes, because It is a spam bot that copies old messages inserting a discrete spam link
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General (but related to Code::Blocks) / Re: question about toolbar icon
« Last post by oBFusCATed on Yesterday at 07:07:03 pm »
Yes, it is by design and it is done because if the toolbar contains non-icon/button controls the height of the toolbar is not controlled by the icon's height, but by the control's height, so using smaller icons just makes things look ugly (and there is plenty of empty space). If someone thinks he/she/it could solve this problem I welcome contributions.
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General (but related to Code::Blocks) / Re: question about toolbar icon
« Last post by ollydbg on Yesterday at 04:45:10 pm »
It is by design.

I think I have asked this question before. :)
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General (but related to Code::Blocks) / question about toolbar icon
« Last post by danyll on Yesterday at 02:19:17 pm »
Hello, I have just build the latest C::B svn11810. (I'm using wx master and mingw-build gcc 8.1 32bit)
I notice سوق بلاي that when my desktop DPI is 100%, I can change the toolbar icon to 16x16 pixels.
But when I switch my DPI scale to 125%, the 16x16 size does not exits, and the smallest is 20x20. Is it normal or by design?
I'm under Win7 64bit.
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Ähhhhh...

You want to call a build process by calling a "Build System generator" (CMake) to generate another "Build System" (ninja) unknown for CB . All of them inside an IDE with it's own, but Cmake supported build system?

For havens sake. Why?

I'm new to this particular project and didn't write their build process. It's... not what I would have gone with, if I were writing it, to put it very nicely.
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