Recent Posts

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Ähhhhh...

You want to call a build process by calling a "Build System generator" (CMake) to generate another "Build System" (ninja) unknown for CB . All of them inside an IDE with it's own, but Cmake supported build system?

For havens sake. Why?

I'm new to this particular project and didn't write their build process. It's... not what I would have gone with, if I were writing it, to put it very nicely.
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Help / Re: CAN'T RUN ON MAC..HELP!!!
« Last post by oBFusCATed on Today at 01:01:33 am »
You have to make sure that absolute paths made for files in the project doesn't contain any non-ascii characters.
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Help / Re: debugger
« Last post by oBFusCATed on Today at 12:58:45 am »
Goto the settings of the debugger and set a proper executable most of the times.
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Help / debugger
« Last post by Forma on Yesterday at 05:57:31 pm »
i just download and follow the instructions but, i see that the debugger is invalid. what I need to do ?

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I was utilizing more seasoned adaptation of codeblocks. In any case, subsequent to introducing most recent adaptation (20.03) of codeblock I have to squeeze sections physically.
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Help / Re: CAN'T RUN ON MAC..HELP!!!
« Last post by noahguyblog on Yesterday at 08:03:39 am »
Try to build project in a path without spaces or non ASCII characters in it.

Tim S.

I am having the same issue.  How exactly can the space issue be fixed? Should you adjust the file path in project settings & where is this? I’ve been trying to solve this for 2 days. 
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Using Code::Blocks / Re: Code::Blocks Freezes for 15 seconds on typing parentheses ()
« Last post by Sasha on September 23, 2020, 08:21:58 pm »
The Problem is fixed by the Manual Installation of latest night build, Thank you for Suggesting this )
https://sourceforge.net/projects/codeblocks/files/Binaries/Nightlies/Prerequisites/Mingw64dlls8.1.0.7z/download. Now it is working very smoothly and fast.

The Antivirus is the default WIN10 antivirus Windows 10 default builtin Security.
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Using Code::Blocks / Re: strange behaviour when using some characters
« Last post by Stauricus on September 23, 2020, 06:05:27 pm »
I suspected it could be related to the system, but only happened in CodeBlocks  ???
anyway, I added "XKBVARIANT="nodeadkeys" " to  /etc/default/keyboard, and it is working now. thanks everyone for the help!
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Help / Re: How to change font size in Editor ?
« Last post by Miguel Gimenez on September 23, 2020, 04:41:20 pm »
You can write a minimal wxWidgets program (the wizard template will do), create a non-unpleasant wxFont and then call wxFont::GetNativeFontInfoDesc() to get the string that should be inserted in default.conf . Only two lines of code.

https://docs.wxwidgets.org/trunk/classwx_font.html#a76044c9609bf8300e2c77a908a417544
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Help / Re: How to change font size in Editor ?
« Last post by Pchief on September 23, 2020, 03:59:40 pm »
Okay. I posted a report at wxWidgets bug track system: https://trac.wxwidgets.org/ticket/18925#ticket

However, I am not sure this is a problem of wx, still less this will trigger their investigation.

As for C::B, I think it may need an alternative mechanism of specifying a font (e.g. an input box for font properties or a convenient way to edit the relevant item(s) in the configuration file(s)), so when one method fails the other will come to rescue.

Just take the wx font sample program as an example. Besides calling the system's font dialog, it allows direct input of font name, size, etc. in its edit boxes. While enumerating fonts may cause problems in some extreme cases, direct input will never.

Another example is Double Commander, its font configuration page looks like: (attached pic). Next to the "select font" button there are edit boxes for font name and size. When pushing the button fails (This occurs sometimes for me), the user can still use the edit boxes.

And there are many other apps which allow the user to specify fonts by editing their configuration files.

Since C::B is now relying solely on the font selection dialog, I have to live with an unpleasant font before the issue gets solved.
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