Code::Blocks Forums

User forums => General (but related to Code::Blocks) => Topic started by: rhf on May 29, 2007, 03:52:42 pm

Title: CB Editor-only
Post by: rhf on May 29, 2007, 03:52:42 pm
Thanks to all the developers for a wonderful product.
Perhaps this is silly and maybe OT, but one thought keeps occurring to me every time I use CB.
I would like to have an editor-only implementation for editing text files.
I have experimented some with SciTE, and it is pretty good; but the editor-related plugins developed for CB sure are nice.
I could not find any discussion of this in the forums and wondered if this had ever been considered.

Thanks,
Title: Re: CB Editor-only
Post by: Game_Ender on May 29, 2007, 05:21:11 pm
That would be cool, but CB is pretty tightly integrated I don't think it would be easy to make the editor operate independently of the CB core, but I could be wrong.
Title: Re: CB Editor-only
Post by: stahta01 on May 29, 2007, 05:39:12 pm
Thanks to all the developers for a wonderful product.
Perhaps this is silly and maybe OT, but one thought keeps occurring to me every time I use CB.
I would like to have an editor-only implementation for editing text files.
I have experimented some with SciTE, and it is pretty good; but the editor-related plugins developed for CB sure are nice.
I could not find any discussion of this in the forums and wondered if this had ever been considered.

Thanks,

I used MadEdit when I wanted an open source editor with column mode editing; I don't think it uses SciTE code, but it uses wxWidgets.
http://madedit.sourceforge.net/
Title: Re: CB Editor-only
Post by: kkez on May 29, 2007, 08:25:14 pm
You could try to disable the compiler plugin..
Title: Re: CB Editor-only
Post by: rhf on May 29, 2007, 09:11:53 pm
That would be cool, but CB is pretty tightly integrated I don't think it would be easy to make the editor operate independently of the CB core, but I could be wrong.
I used MadEdit when I wanted an open source editor with column mode editing; I don't think it uses SciTE code, but it uses wxWidgets.
You could try to disable the compiler plugin..

Thanks guys,
I had hoped that something like kkez's suggestion might be reasonable, perhaps at the build level.
In any case it sounds like it would be too difficult for me right now.
However, if one of the developers is interested, I would be willing to help.