Code::Blocks Forums
Developer forums (C::B DEVELOPMENT STRICTLY!) => Development => Topic started by: stahta01 on October 27, 2019, 09:34:58 pm
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wxTeam is working on version 3.1.3; release tag was created today.
Edit: Add link https://github.com/wxWidgets/wxWidgets/releases (https://github.com/wxWidgets/wxWidgets/releases)
Edit2: They normally do a few days of testing before the release is ready for wide spread use!
Tim S.
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Great!
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fingers crossed it only brings solutions and not new problems
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Announcing wxWidgets 3.1.3 release (https://groups.google.com/forum/#!topic/wx-users/OPznXVSYOtU) in the wx-user mail list.
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Still not listed here https://www.wxwidgets.org/downloads/ (https://www.wxwidgets.org/downloads/)
When they change that link is when I think it is ready for wide spread use.
No idea when the C::B Devs should start testing, now or when listed on the above URL.
Tim S.
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For information : I have used wxwidgets 3.1.3 for approximately 1 month (downloaded via git, in beta state of course) without finding any problems in C::B itself or my own wxwidgets programs.
Of course, it's only a partial test, but for me, it's quite good. At least, the bug found in 3.1.2 is solved (the one concerning a # in the 1rst column of a new line).
gd_on
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It is already out, see:
https://github.com/wxWidgets/wxWidgets/releases/tag/v3.1.3
Remember activating Direct2D in setup.h before compiling wxWidgets, and apply patches in tickets 860 and 874 before compiling C::B
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It is already out, see:
https://github.com/wxWidgets/wxWidgets/releases/tag/v3.1.3
Remember activating Direct2D in setup.h before compiling wxWidgets, and apply patches in tickets 860 and 874 before compiling C::B
That is just the release tag I posted about in the first post in this thread!
Tim S.
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@killerbot: Could you build two sets of night build? One with 3.1.1 and one with 3.1.3, so we can tell users to compare them. This would make it a bit easier to pinpoint if there are regressions.
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ok will do that, this weekend.
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It is already out, see:
https://github.com/wxWidgets/wxWidgets/releases/tag/v3.1.3
Remember activating Direct2D in setup.h before compiling wxWidgets, and apply patches in tickets 860 and 874 before compiling C::B
I did not need the patches from those 2 tickets.
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You need 874 (and 704) only when you disable wxWidgets 3.0 compatibility which is enabled by default. I also don't need 860, maybe again some kind of PCH/non-PCH issue?
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the latest nightly has also a wx3.1.3 based version, please test it.
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The macOS version seems to be pretty broken, so wx-devs are planing a 3.1.4 to be released shortly after 3.1.3!
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wait do we do for the nightlies, switch already ? or wait on the 3.1.4 ?
I kind of feel like to prefer to switch ....
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I think we should use wx-master for macOs (where the big regressions are fixed) and wx3.1.3 for windows, so switch...