Code::Blocks Forums
User forums => General (but related to Code::Blocks) => Topic started by: huzhongshan on August 15, 2010, 12:48:56 am
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I just downloaded the nightly build version, found lots of plugins installed. Some of them are very useful, such as keybinder, some do not (games). I suggest that the pre-installed plugins should be focus on professional users, donot make the menu list too long.
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I just downloaded the nightly build version, found lots of plugins installed. Some of them are very useful, such as keybinder, some do not (games). I suggest that the pre-installed plugins should be focus on professional users, donot make the menu list too long.
Speak for yourself, I love the games. :)
More seriously, simply de-activate the plugins you don't want to use.
Ken
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Even more seriously, I think there is a point in keeping the amount of plugins bundled with the IDE to an optimal minimum. What Code::Blocks could use is an SDK that embeds wxWidgets, so that anyone can make a plugin with worrying about the combination of compiler/wxWidgets versions.
We could reduce this problem by:
1) linking the C::B SDK statically to wxWidgets in the codeblocks.dll .
2) bundling wxWidgets (code or a subset) with an SDK toolkit to allow anyone to truly compile plugins out of the box.
Taking these steps one could then think of setting up a plug-ins repository. The difficulty involved in getting the combination of C::B source, wxWidgets (in the correct configuration) and compiler all "right", hampers plugins as far community driven features are concerned. (It certainly helps internal development and experimentation though, no doubt about that).
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Speak for yourself, I love the games. :)
More seriously, simply de-activate the plugins you don't want to use.
Ken
I love games too, there is lots of games in internet for download , why put them in C::B?
I use c::B just for it is an IDE , it is a programming tools . if I want to play game , I donot need to download C::B, it is nothing related to the programming .
I suggest that DONOT put such things in DEFAULT distribution , if someone really need it , just download them seperately. Such things makes menus too long.
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I love games too, there is lots of games in internet for download , why put them in C::B?
Look: This games is one of the most interesting technology demonstration as is shows nicely what you can actually do with the C::B SDK. It will remain. Period.
As said before: If you don't like it, don't even install it or (if you did already) disable or remove it (the plugin DLL and the related resource ZIP file will do).