Code::Blocks Forums
User forums => Help => Topic started by: SpringRainSoftware on November 02, 2005, 02:20:20 am
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What is the design reason to go with a monolithic build for wxWidgets? Seems like it could be unnecessary overhead for a majority of projects.
Is there a semi-easy way to get C:B to play nicely with a split up build of wxWidgets? I played for a couple hours but didn't make any headway.
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You have to build C::B yourself. Other than that, just change the linking libraries...
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mandrav: thanks for the reply. When it comes to release time I'll look into that. Mostly I was just surprised that C:B went with a monolithic as default.