compile foo.h
...
-------------- Build: Debug in Dail ---------------
Linking console executable: ..\..\Dail -debug\Dail.exe
mingw32-g++.exe: obj\Debug\obj\Debug\Context.o: No such file or directory
mingw32-g++.exe: obj\Debug\obj\Debug\Debug\Exceptions.o: No such file or directory
mingw32-g++.exe: obj\Debug\obj\Debug\Debug\File.o: No such file or directory
mingw32-g++.exe: obj\Debug\obj\Debug\Debug\MemoryManager.o: No such file or directory
mingw32-g++.exe: obj\Debug\obj\Debug\Game.o: No such file or directory
mingw32-g++.exe: obj\Debug\obj\Debug\OgreFramework.o: No such file or directory
<Unit filename="obj\Debug\Context.o" />
# <Unit filename="obj\Debug\Context.o" />
# <Unit filename="obj\Debug\Debug\Exceptions.o" />
# <Unit filename="obj\Debug\Debug\File.o" />
# <Unit filename="obj\Debug\Debug\MemoryManager.o" />
# <Unit filename="obj\Debug\Game.o" />
# <Unit filename="obj\Debug\OgreFramework.o" />
# <Unit filename="obj\Debug\data\AbstractObject.o" />
# <Unit filename="obj\Debug\data\Data.o" />
# <Unit filename="obj\Debug\data\DataManager.o" />
# <Unit filename="obj\Debug\data\Player.o" />
# <Unit filename="obj\Debug\engines\Engine.o" />
# <Unit filename="obj\Debug\engines\EngineEvent.o" />
# <Unit filename="obj\Debug\engines\GameEngine.o" />
# <Unit filename="obj\Debug\engines\GameEngine\Event\PlayerEvent.o" />
# <Unit filename="obj\Debug\engines\GraphicsEngine.o" />
# <Unit filename="obj\Debug\engines\GraphicsEngine\EventHandler.o" />
# <Unit filename="obj\Debug\engines\GraphicsEngine\GameEventHandler.o" />
# <Unit filename="obj\Debug\engines\GraphicsEngine\OgreApp.o" />
# <Unit filename="obj\Debug\engines\SoundEngine.o" />
# <Unit filename="obj\Debug\main.o" />