Code::Blocks Forums
User forums => Using Code::Blocks => Topic started by: pinoyboy82 on October 04, 2011, 03:06:03 pm
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I'm looking for the patched gdb.exe in Uniwin referenced in these posts:
http://forums.codeblocks.org/index.php?topic=11302.0
http://forums.codeblocks.org/index.php/topic,4516.15.html
They have since been deleted by the admin.
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Why are you posting the same thing 3 times?
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Sorry, felt it would reach a wider audience in this group. Report/notify if it bothers you too much and have dups deleted.
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And actually, maybe you can help. I am wanting a setup where you can edit on Windows and compile/debug on a remote Linux server. Uniwin seems to have the remote compiling down, but the debugging requires a patch. I could maybe mess with the toolchain/project settings to remote debug and bypass the Uniwin toolchain specifically for debugging, but would prefer not to.
If you have any alternative solutions for editing on Windows and remote compiling/debugging on a Linux server, please advise.
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No, never tried it, too much hassle.
Just install linux and compile debug on the linux.
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If you have any alternative solutions for editing on Windows and remote compiling/debugging on a Linux server, please advise.
I used CoLinux in the past just to verify the Code::Blocks builds OK; note, it required 32 bit windows the last time I tried it.
http://www.colinux.org/ (http://www.colinux.org/)
A virtual machine can also solve this problem.
Note: I do not think any of the above can be called remote compiling; but, I think it is a valid solution for small projects.
Tim S.