Code::Blocks Forums
User forums => Nightly builds => Topic started by: killerbot on March 11, 2018, 09:01:12 am
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IMPORTANT : THIS IS THE SECOND BUILD THAT USES WX 303 AND IS A 64 BIT APPLICATION.
Get quick announcements through the RSS feed http://www.codeblocks.org/nightly/CodeBlock_RSS.xml
Before you use a nightly make sure you understand how it works (http://forums.codeblocks.org/index.php/topic,3232.0.html).
A link to the unicode windows wxWidget dll(s) for Code::Blocks : http://sourceforge.net/projects/codeblocks/files/Binaries/Nightlies/Prerequisites/wxmsw30u_gcc_cb_wx303_gcc510-TDM-2.7z
The 10 March 2018 build is out.
- Windows :
http://sourceforge.net/projects/codeblocks/files/Binaries/Nightlies/2018/CB_20180310_rev11313_win64.7z
- Linux :
none
The current SDK version is : 1.34.0
Resolved Fixed:
- AStyle-plugin: finally make Mozilla-style/example work
- compiler: Fix double send of cbEVT_COMPILER_FINISHED when the executable is closed after run
- classwizard: Remember file extensions for header and source files (thanks bluehazzard)
- editor: Pass a theme object to editors created for new files (fixes ticket #100, thanks bluehazzard)
- editor: Do not mess the editor with brace selection completion when there are multiple cursors
- UI: Make return to select the filtered option in the Goto File, Goto Function and Select Target dialogs on Windows
- wx30: Fix editor redraw problems on Windows
- SDK: Make the abort button work again (ticket #104, thanks bluehazzard, patch modified)
- compiler: Hide process output when the process is stopped/killed
- editor: Update GLSL Lexer to v4.60 Standard (ticket #588, thanks Hayleyfire)
- ProjectOptionsManipulator: Fix the UI layout of main dialog (ticket #607, thanks bluehazzard)
- wizard: Change extension for files added to Fortran projects to f90 (ticket #605, thanks darmar)
- wxSmith: Add wxSpinCtrlDouble supported only for wx30 builds (thanks bluehazzard, ticket #616)
- wxSmith: Set sensible defaults for initial and increment properties in wxSpinCtrlDouble
- editor: Implement caret buffer in the editor (up to now we have it implemented in the EditorTweaks plugin)
- EditorTweaks: Remove caret buffer code, because it was added to the core in the previous commit
- UI: Add 'Close to the left' and 'Close to the right' menu items in the editor tabctrl context menu
- compiler : add support for -std=c++17 flag
- UI: Move Copy/Cut/Paste from a submenu Edit to the main context menu of the editor
- UI: Remove menu items from editor's context menu which are duplicated in the editor's tab
- UI: Remove excessive separators from the editor's context menu
- UI: Move Properties to the bottom of the editor's context menu
- UI: Move the Code Refactoring -> Rename symbols menu item to the Insert submenu
- UI: Use sorted container to provide a more stable iteration when building the module menu
- UI: Group all find related items together at the top of the context menu in the editor
- UI: Add API for sorting menu items in the editor's context menu (modify all plugins to use it)
Regressions/Confirmed/Annoying/Common bugs:
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for our next nightly build we are looking into some further changes :
- wx 3.1.1
- stepping up our compiler and leaving the toolchain provided by our friend TDM John
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An error, after compilation :
The current SDK version is : 1.34.0
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LETARTARE: What error?
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The sdk indicated by 'killerbot' is 1.33.0
The sdk specified by C::B after compilation is 1.34.0
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corrected the message, thanks for pointing out.
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Hello Developers.
Congratulations for your first releases with wxWidgets 3.x.
Do you already have an idea when the still missing plug-ins like the symbol browser will be available?
Best regards,
Eckard Klotz.
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Do you already have an idea when the still missing plug-ins like the symbol browser will be available?
As soon as someone steps up and re-writes it to not crash. I don't see this happening soon.
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So no 32 Bit OS supirted by CodeBlocs?
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So no 32 Bit OS supirted by CodeBlocs?
Do you mean Windows 32 bit OSes? Or another OS?
Tim S.
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I imagine he's referring to the first post having a "win64" build instead of a win32 one.
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32 bit is still supported, but we are considering on providing the nightly only in 64bit. Meaning 32 bit you need to build it yourself.
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32 bit is still supported, but we are considering on providing the nightly only in 64bit. Meaning 32 bit you need to build it yourself.
OK, thanks for the answer. So I have to wait for the next release.
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I'm not sure why you've made this conclusions. If we stop providing night builds will probably do a 64bit only release.
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32 bit is still supported, but we are considering on providing the nightly only in 64bit. Meaning 32 bit you need to build it yourself.
OK, thanks for the answer. So I have to wait for the next release.
Is there a good reason you can not build Code::Blocks for yourself on Windows 32 bit?
If yes, I might try doing an 32 bit build of Code::Blocks for windows using the most recent wxWidgets 3.0.x release.
I think it is 3.0.4 right now. I would be planning to upload it to github so other could download it.
Tim S.
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Is there a good reason you can not build Code::Blocks for yourself on Windows 32 bit?
If yes, I might try doing an 32 bit build of Code::Blocks for windows using the most recent wxWidgets 3.0.x release.
I think it is 3.0.4 right now. I would be planning to upload it to github so other could download it.
Tim S.
Not shure if you'll call a good reason, but build applications myself is realy not my thing. The only time I have to build something was that wxWidget thing about a year ago, posibly you still remember, it was my worth experience in programming.