@Alpha: Can you look at this, because the editor hook seem to trigger dangerously...I remember dealing a similar issue earlier in cc_interface, but it should have resolved this as well (only connect editor hooks after the editor is completely initialized). I will try to dig into what was missed.
// Reset local structure
Status.Event &= ~EVENT_MASK;
mingwm10.dll is not a dependency for CB , why you include it ?Hi, airc, I also see that mingwm10.dll is not the dependency of Codeblocks.exe (I use the dependency walker) I don't know the reason, maybe some dev can give a hint. :)
you can check by procexp
thanks for the update
mingwm10.dll is not a dependency for CB , why you include it ?Hi, airc, I also see that mingwm10.dll is not the dependency of Codeblocks.exe (I use the dependency walker) I don't know the reason, maybe some dev can give a hint. :)
you can check by procexp
thanks for the update
I think it is needed for a multithreaded app ?I just try to search the MinGW user maillist, and find one:
At one time it was needed; it might still be needed by the Windows crash reporting.Does our nightly build also bundle a exchndl.dll? I think it doesn't.
Tim S.
Hi,
Something new that I noticed with this build on this sample of code:Code// Reset local structure
Status.Event &= ~EVENT_MASK;
When I highlight EVENT_MASK (in a C file) and right-click then I get this:
Find declaration of: '~EVENT_MASK'
The ~ is always appended and this cause the find to fail but it's OK when it's ~(EVENT_MASK);
int EVENT_MASK = 0xFF;
int Event = 0x00;
Event &= ~EVENT_MASK;
mingwm10.dll is not a dependency for CB , why you include it ?It is a dependency for debugging but due to the dynamic loading dependency walker cannot resolve it.
Hi, Morten, can you give me more details about this? Which exe/dll need to dynamically load mingwm10.dll? What is mingwm10.dll used for? Thanks.mingwm10.dll is not a dependency for CB , why you include it ?It is a dependency for debugging but due to the dynamic loading dependency walker cannot resolve it.