1.Would it be possible to give "copy/cut/paste" direct to context menu like it is in all the others editors (pspad, notepad++, sharpdevelop, eclipse, ...) and not keep it in "Edit" menu?
2.also displaying the whole path(up) by all opened files is not nici think there is somewhere a setting for this in Settings->Enviroment or Settings->Editor...
3.and last one:after go to "find implementation/definition"have you tried "alt+left arrow key" ?
to go back you must go to menu "View->Jump->Jump back" what is also not very nice
I really do not understand why you are making such an effort to creating menus at all if everything can be don by keyboard?You've nailed it. The only purpose for the menus is to find what is the shortcut and never use them again :P ;D
I really do not understand why you are making such an effort to creating menus at all if everything can be don by keyboard?You've nailed it. The only purpose for the menus is to find what is the shortcut and never use them again :P ;D
"Check the gloabal variable named "cb" and make sure it points to the root-folder of the C::B sources you want to use."
I did it (in "Settings->Global variables...").
In "Global Variable Editor"
Current Set: default
Current Variable: cd
"base" C:\Devel\CodeBlocks
Other fields are empty
...and still the same error message.
Is there any other C:B version where it was already tested?
I really do not understand why you are making such an effort to creating menus at all if everything can be don by keyboard?You've nailed it. The only purpose for the menus is to find what is the shortcut and never use them again :P ;D
I really do not understand why you are making such an effort to creating menus at all if everything can be don by keyboard?Apart *nix or not i encounter only few coders that are not typists :)
I assume you are probably some linux guys don't you?
If you want to have "cut, copy, paste and delete" direct in your C::B context menu do the following:
in file "cbeditor.cpp" in function "void cbEditor::AddToContextMenu(.." push between end of condition "if (!pluginsdone)" and (start of) condition "if (insert)" following lines:
//------------------------
popup->Append(idCut, _("Cut"));
popup->Enable(idCut, true);
popup->Append(idCopy, _("Copy"));
popup->Enable(idCopy, true);
popup->Append(idPaste, _("Paste"));
popup->Enable(idPaste, true);
popup->Append(idDelete, _("Delete"));
popup->Enable(idDelete, true);
popup->AppendSeparator();
//------------------------
and compile/build it.
// ----------------------------------------------------------------------------
void JumpTracker::BuildModuleMenu(const ModuleType type, wxMenu* pMenu, const FileTreeData* /*data*/)
// ----------------------------------------------------------------------------
{
wxMenuItem* pMenuItem = NULL;
if (!pMenu || !IsAttached())
return;
//pMenu->AppendSeparator();
pMenuItem = pMenu->Append(idMenuJumpBack, _("Jump Back"));
pMenuItem->Enable(true);
pMenuItem = pMenu->Append(idMenuJumpNext, _("Jump Frwd"));
pMenuItem->Enable(true);
pMenuItem = pMenu->Append(idMenuJumpClear, _("Jump Clear"));
pMenuItem->Enable(true);
}
popup->AppendSeparator();
m_pJumpTracker->BuildModuleMenu(type, popup);
Is there anyone else who would like to beg the C::B masters for making some special mouse lovers christmas version?The context menu is too cluttered to do what you want. I've tried to start a discussion and mark things that should be removed from it, but there are different people using different subsets of the items. Until there is a menu-configuration system I think we should not move anything anywhere....