Code::Blocks Forums
User forums => Help => Topic started by: Newb on February 21, 2005, 07:22:23 am
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I am trying to use the glut library for openGL development. I am using the MinGW compiler with code blocks and I am getting constant undefined reference errors what might be causing this could it be a missing library or source file possibly a dll. (yes I am trying to use windows with this, I am so ashamed...) Any help will be greatly appreciated!
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Do you have the all the -lglu because you could have the lib but without adding into the linking commands that opengl stuff it wil not work. If you go to projects in c::b there is a opengl temeplate use that one and get it working for what you need (just add the glut headers; if it doesn't use them already)
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Ok the problem is in the linker but how do I get the options from the project file (*.cbs) to show up in codeblocks when I attempt to configure the compiler (MINGW). None show up yet there are a lot of them in the project file (I checked with notepad).
By options I mean linker arguments
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In "Project..." select "Properties", "targets" tab, "target's build options" button, "linker options" tab. Add the -lglu to the options. If it still doesn't link, perhaps you need to add the directory of the library to the "Linker's DIRS" tab.
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I found a way to link it but the options don't show up in the project file, why don't they?
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never mid I found why it doesn't save in the project file i saved the source not the project. :oops: doh! However I do hav another question how do you know what you want the linker to link to if you have an unrelated library like glut. I know when I got the library it a file by libglut32.a <- that name is this the file I link to and what kind of an option would i give the linker?
Thank you very much for treating a newbie so nicely I will repay you or someone else with the same generasity someday when I know enough.
THANK YOU!!!
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libgult32 would be -lglut32