User forums => Nightly builds => Topic started by: jmccay on February 06, 2006, 02:00:47 am
Title: Build on 2/5/06
Post by: jmccay on February 06, 2006, 02:00:47 am
I was attempting to do my first Unicode build of the contrib plugins workspace, and the linker was unable to find the Unicode library for the Key Binder Plugin.
I looked at the directories under the linker and what it is currently:
$(#WX.lib)\gcc_dll
shouldn't it be:
$(#WX.lib)\gcc_dll$(WX_CFG)
I compiled C::B fine in Unicode build. Keybinder is the only one that can't seem to find the library. I think it is because the others include the WX_CFG variable. I keep my wxWidgets Unicode library build under $(#WX.lib)\gcc_dllu (& $(#WX.lib)\gcc_dllu\mswu).
On a side note, did the update batch file get updated to include the new Editor & Environment dialog graphics? The reason I ask is because I saw the graphics when I ran a previous build I did (ansi) in the build directory, and now it can't load the graphics since I copied the "updated" stuff to my development (not stable) C::B directory. It doesn't effect the performance--stuff compiles. It just brings up an annoying message telling me it can't load the images.
Thank you, and keep up the good work.
jmccay
Title: Re: Build on 2/5/06
Post by: 280Z28 on February 06, 2006, 12:58:34 pm
I thought the WX_CFG variable was removed when it was determined to not offer any necessary options to the build. Just build wxWidgets like this:
Title: Re: Build on 2/5/06
Post by: killerbot on February 06, 2006, 01:07:10 pm
everything should be updated. For every nightly build, all plug-ins are also build. And they seem to work. ;-)
Title: Re: Build on 2/5/06
Post by: jmccay on February 07, 2006, 02:46:46 am
Actually, I can compile wxWidgets fine. Sorry, I should have specified that I was talking about building Code::Blocks. In the project, there is a variable WX_CFG in most of the pluggins--except keybinder, and that is the one I can't compile. Does anyone else have the WX_CFG variable in some of there pluggins?
jmccay
Title: Re: Build on 2/5/06
Post by: jmccay on February 07, 2006, 03:10:26 am
Okay, I just compiled revision 1594 in Unicode mode. I successfully compiled the key binder pluggin by replacing:
$(#WX.lib)\gcc_dll
with:
$(#WX.lib)\gcc_dll$(WX_CFG)
under the linker directories tab. This doesn't make a difference if you have your wxWidgets Unicode libraries in gcc_dll, but I have mine in gcc_dllu. This is why I use WX_CFG (set to u). In the contibpluggins workspace, the keybinder plugin is the only project missing that variable in the linker directories.
Does anyone else have the WX_CFG variable in their directories? If it has been removed? Do I have an older copied?