Code::Blocks Forums
User forums => General (but related to Code::Blocks) => Topic started by: jpazarzis on July 24, 2007, 06:28:39 pm
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Hi all,
evaluating CodeBlocks, the first issue that came up is how can I step in STL code in debug mode.
More than this but I think related to it, is how the compiler knows about the physical location (directory path) of the STL path? (in the compiler settings i could not find any setting although I found that the STL header files exist under C:\Program Files\CodeBlocks\include\c++\3.4.4 in a standard WinXP installation)
Thanks for any help
JohnP
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Man, don't really sure if I got what's your problem but:
Simply push shift-f7 on something like std::sort(begin, end) and You get a long journey through the STL implementation crap.
Personally I would prefer to avoid passing through stl containers code when pressing shift-f7 - that would be a feature request to (don't really know - GDB or C::B).
How compiler knows where STL resides - it simply knows the relative path from the executables )
Regards,
Roman