Author Topic: Plugins to a compiler plugin.  (Read 4529 times)

sanjivg

  • Guest
Plugins to a compiler plugin.
« on: September 20, 2005, 04:12:15 pm »
I was looking at the sdk interfaces to add a compiler plugin (toolchain).
And I understood  following things so far:
1. We call the entire toolchain as "Compiler", and there are different programs of a "Compiler"
 called C compiler, C++ compiler, linker, debugger, ar etc.
2. both C compiler and C++ compiler take same options.

Please correct me if I am wrong in saying above.
Now, I have a few questions below as:
1. What if my C compiler refuse to accept C++ specific options and I have both C and C++ files
in the same target.
2. Should the sdk provide the interfaces to add a new command and its options to a "Compiler" ?
e.g I want to add a new command "mycpp", which is default when I add a .x file. and there is a
tab for specifying options for "mycpp".

Expecting a reply, irrespective of whether the above things make sense or not.

Thanks
Sanjiv

Offline mandrav

  • Project Leader
  • Administrator
  • Lives here!
  • *****
  • Posts: 4315
    • Code::Blocks IDE
Re: Plugins to a compiler plugin.
« Reply #1 on: September 20, 2005, 09:12:46 pm »
I suggest you wait a while. The compiler framework will be redesigned after v1.0 is released, to become more versatile and data-driven...
Be patient!
This bug will be fixed soon...