Author Topic: HexEdit plugin  (Read 49123 times)

Offline killerbot

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Re: HexEdit plugin
« Reply #15 on: July 18, 2008, 08:16:36 pm »
checking this right now.

By the way, I think all things related to a plug-in should be in the same case.

So some things are not 100% correct I think  :

manifest.xml --> HexEditor
PluginRegistrant<HexEditor> reg( _T("HexEditor") );

BUT :
libhexeditor
hexeditor.zip


EDIT : the suggestion is to "CamelCase'
« Last Edit: July 18, 2008, 08:37:22 pm by killerbot »

Offline killerbot

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Re: HexEdit plugin
« Reply #16 on: July 18, 2008, 08:24:55 pm »
little update rev 5138

Offline killerbot

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Re: HexEdit plugin
« Reply #17 on: July 18, 2008, 08:42:42 pm »
A little bit of feedback :

1) creating a selection doesn't seem to work (keyboard or mouse)
2) could you make the value preview checked by default, it's so interesting, but it is not retained after you close the file. My *personal* feeling is that people will turn on more often then actually turn it off

Offline byo

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Re: HexEdit plugin
« Reply #18 on: July 18, 2008, 09:02:21 pm »
Thanks killerbot :)

manifest.xml --> HexEditor
PluginRegistrant<HexEditor> reg( _T("HexEditor") );

BUT :
libhexeditor
hexeditor.zip

Hmm, right, I'll try to fix that today. The only problem is that if someone has already compiled HexEditor adn did make install and will do the same after updating, he will have two instances of hexeditor plugin. So I'll better do this quick...

BYO

Offline killerbot

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Re: HexEdit plugin
« Reply #19 on: July 18, 2008, 09:11:20 pm »
Quote
The only problem is that if someone has already compiled HexEditor adn did make install
  yep ;-)

Offline byo

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Re: HexEdit plugin
« Reply #20 on: July 18, 2008, 11:11:44 pm »
Hi BYO,

Just a small request. Can you provide a prebuilt  hex-editor plugin along with the source. i do not have compiler to compile the source.

TIA

Regards
Gururaja

I tried to build precompiled version but I couldn't make it working with 8.02 version (probably different wx version, sdk should be rather compatible), maybe some nightly build will be out soon.

Regards
   BYO

Offline killerbot

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Re: HexEdit plugin
« Reply #21 on: July 18, 2008, 11:16:21 pm »
Quote
I tried to build precompiled version but I couldn't make it working with 8.02 version (probably different wx version, sdk should be rather compatible), maybe some nightly build will be out soon.
normally tomorrow :-)

Offline MortenMacFly

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Re: HexEdit plugin
« Reply #22 on: July 18, 2008, 11:19:40 pm »
normally tomorrow :-)
OT: Which reminds me: Should we rename this to "weekly" / "monthly" builds? I'd prefer the first... What's the current idea/state of nightlies anyways?!
Compiler logging: Settings->Compiler & Debugger->tab "Other"->Compiler logging="Full command line"
C::B Manual: https://www.codeblocks.org/docs/main_codeblocks_en.html
C::B FAQ: https://wiki.codeblocks.org/index.php?title=FAQ

Offline killerbot

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Re: HexEdit plugin
« Reply #23 on: July 18, 2008, 11:24:53 pm »
normally every night providing there are new '+' or '*' commits. But I have to admit, I have been a little bit lazy the last couple of weeks, and we have had several periods without commits. But from tomorrow on should be back at full force.

Offline killerbot

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Re: HexEdit plugin
« Reply #24 on: July 19, 2008, 10:56:22 am »
Quote
   HexEdit:
* Made the "Value Preview" option enabled by default
* Some small project adjustments
* Removed some warnings

The value preview checked by default doesn't seem to work for me.

Offline byo

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Re: HexEdit plugin
« Reply #25 on: July 19, 2008, 12:11:37 pm »
The value preview checked by default doesn't seem to work for me.

Auch, I was working on my local project (not the one added into repository), just give me few minutes :)

BYO

Offline killerbot

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Re: HexEdit plugin
« Reply #26 on: July 19, 2008, 12:32:35 pm »
The value preview checked by default doesn't seem to work for me.

Auch, I was working on my local project (not the one added into repository), just give me few minutes :)

BYO
confirmed :-)

Offline ironhead

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Re: HexEdit plugin
« Reply #27 on: July 20, 2008, 01:12:17 pm »
Hexedit causes a crash in svn 5144 when using the cursor keys (left, down, right, up).  Using the mouse to place the cursor works fine.

I'm running XP Pro and I've compiled C::B using MinGW.
« Last Edit: July 20, 2008, 01:14:34 pm by ironhead »

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Re: HexEdit plugin
« Reply #28 on: July 23, 2008, 08:30:52 pm »
Hexedit causes a crash in svn 5144 when using the cursor keys (left, down, right, up).  Using the mouse to place the cursor works fine.

I'm running XP Pro and I've compiled C::B using MinGW.

Confirmed. I'm observing this bug too. Windows XN SP3 CB 5153.

max

Offline byo

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Re: HexEdit plugin
« Reply #29 on: July 23, 2008, 10:15:20 pm »
Hexedit causes a crash in svn 5144 when using the cursor keys (left, down, right, up).  Using the mouse to place the cursor works fine.

I'm running XP Pro and I've compiled C::B using MinGW.

Thanks for reporting, I'm investigating it right now :)

Regards
   BYO