Author Topic: Building Code::Blocks with wxWidgets 2.6.1 on Mac OS X  (Read 17559 times)

Offline Game_Ender

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Re: Building Code::Blocks with wxWidgets 2.6.1 on Mac OS X
« Reply #15 on: February 27, 2006, 12:31:42 am »
I have done some research on this and here is the apple developer page on there dynamic loader for OS X.  Here is the page on dlopen.  It appears you can use this on either dynamic libraries or bundles with dlopen.  So you should just be able load the bundles with the properly specified mode.

EDIT: I realized that you probably realized this, so are the pluggins working?
« Last Edit: February 27, 2006, 12:33:34 am by Game_Ender »

Offline afb

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Re: Building Code::Blocks with wxWidgets 2.6.1 on Mac OS X
« Reply #16 on: February 27, 2006, 01:09:45 am »
I have done some research on this and here is the apple developer page on there dynamic loader for OS X.  Here is the page on dlopen.  It appears you can use this on either dynamic libraries or bundles with dlopen.  So you should just be able load the bundles with the properly specified mode.

Plugin code-loading should be OK, for versions before Mac OS X 10.4 there is dlcompat -
Apple only mention the latest and greatest stuff as usual (where dlopen is new for Tiger)

AngelScript needs a few more calling conventions for Darwin (ppc/x86),
as not all the plugins use GENERIC ? (at least that is how I understand it)
« Last Edit: February 27, 2006, 01:12:26 am by afb »