One of the tutorials labeled "WxSmith tutorial: Working with multiple resources", at this link:
http://wiki.codeblocks.org/index.php?title=WxSmith_tutorial:_Working_with_multiple_resources,
instructs the user to add some widgets from within wxSmith's toolbar called: "wxFrame" and "wxDialog". I know a wxWidgets program if it's being hand-coded would have to use them internally as base clases when creating an application window and user-defined dialog, but how do I access these base classes from within wxSmith such that a gui representation of the new dialog or frame is available in the visual editor? These widgets don't appear on any of the toolbars located at the bottom of the design editor's window. The dialog toolbar at the bottom of wxSmith only seems to have entries for wxSingleChoiceDialog, wxDirDialog, wxMultiChoiceDialog, wxColourDialog, wxFileDialog.
In every other respect, as far as I can tell, C::B is working flawlessly.
Thanks in advance.
MingW: gcc v3.4.2
MingW: make v3.81
Installed: wxWidgets: v2.8.7
IDE: Code::Blocks v8.02 (win32 binary installer)
OS: Windows XP SP2
CPU: AMD Opteron 175
P.S. I also tried creating a project in Dialog mode, versus Frame mode, still no luck finding either of these two widgets. I'd like to design my dialogs from within wxSmith, have them activate via button presses in my main application (or some other appropriate event) and not have to hand-code dialogs and then patch the code back into the rest of the application code.