Author Topic: OK GUYS, TIME TO ADVERTISE!  (Read 20466 times)

Offline rickg22

  • Lives here!
  • ****
  • Posts: 2283
OK GUYS, TIME TO ADVERTISE!
« on: July 26, 2005, 09:22:40 pm »
I see there are many c++ forums out there where dev-c++ is mentioned. (Usually the posts referring to it are about a year old). But now that Codeblocks has reached Release Candidate 1, I say it's time to recruit and start promoting!

Who's with me?

(cue crickets chirping :P )

Anyway, seriously, we need some people who start spreading the word about Codeblocks, in other programming forums. We (the developers) don't have time for it, so maybe you guys can.

I thank you in advance!

darklordsatan

  • Guest
Re: OK GUYS, TIME TO ADVERTISE!
« Reply #1 on: July 26, 2005, 09:31:37 pm »
Ive done it already but not as much as I should. However, why dont we post links to c++ forums, and maybe people interesting in this shameless  :D advertising (Im in :P) can reply to this thread saying "Forum X - Done". Just an idea

Offline troels

  • Multiple posting newcomer
  • *
  • Posts: 71
Re: OK GUYS, TIME TO ADVERTISE!
« Reply #2 on: July 26, 2005, 10:29:36 pm »
In comp.soft-sys.wxwindows, this month *two* threads was started by people asking for an IDE!
I was itching to give those people a pointer over here, but held back. Now is the time then? Who's gonna do it? I'll do it gladly, provide them with a pointer to here. If some words should go along with the pointer in the posts, then I'll leave it to somebody else, somebody native-english-speaking.
Perhaps Rick will do a "ANN: Code::Blocks IDE" posting?

Names of mentioned comp.soft-sys.wxwindows threads:
"Linux IDE"
"Which IDE for wxWidgets?"

Regards,
Troels
Denmark

Offline rickg22

  • Lives here!
  • ****
  • Posts: 2283
Re: OK GUYS, TIME TO ADVERTISE!
« Reply #3 on: July 26, 2005, 11:10:51 pm »
I don't have usenet access, so...
anyway i said earlier I don't have much time.

Offline Funto

  • Multiple posting newcomer
  • *
  • Posts: 81
Re: OK GUYS, TIME TO ADVERTISE!
« Reply #4 on: July 27, 2005, 12:26:16 am »
I've starting to make the promotion on a french coder site :)

Offline Frank3000

  • Multiple posting newcomer
  • *
  • Posts: 17
Re: OK GUYS, TIME TO ADVERTISE!
« Reply #5 on: July 27, 2005, 12:40:40 am »
I made a posting on http://www.kvraudio.com
in the DSP and Plug-in Development Forum.
Cheers,
Frank

P.S.: THX for this great IDE !!!!!
P.P.S.: Who will make a posting on the Bloodshed forum ?
  :D
« Last Edit: July 27, 2005, 01:06:43 am by Frank3000 »
Klingon multitasking systems do not support 'time-sharing'. When a Klingon program wants to run,
it challenges the scheduler in hand-to-hand combat and owns the machine.

Offline rickg22

  • Lives here!
  • ****
  • Posts: 2283
Re: OK GUYS, TIME TO ADVERTISE!
« Reply #6 on: July 27, 2005, 01:38:33 am »
P.P.S.: Who will make a posting on the Bloodshed forum ? :D

I think we shouldn't do that. They'll eventually talk about it when codeblocks' popularity surpasses dev's.

Offline squizzz

  • Almost regular
  • **
  • Posts: 132
Re: OK GUYS, TIME TO ADVERTISE!
« Reply #7 on: July 27, 2005, 02:01:37 am »
I posted news at Game Design PL, biggest (I suppose) Polish community portal for game programmers. 8)
Some persons immediately pointed some bugs which I'll report tomorrow (too tired now to describe it), but overall reaction seems to be nice, or even very nice. :)

Btw. please note that many forums/sites usually have threads/sections that contains links to useful resources, often including 'free C/C++ compilers/IDEs' section. It seems to be a good idea to post new useful link in such places (and it is not a spam then :P).
« Last Edit: July 27, 2005, 02:03:15 am by squizzz »
this space is for rent

Offline Vampyre_Dark

  • Regular
  • ***
  • Posts: 255
  • Hello!
    • Somewhere Over The Rainbow...
Re: OK GUYS, TIME TO ADVERTISE!
« Reply #8 on: July 27, 2005, 02:05:13 am »
Post news on Gamedev.net

Most forum members there already like C::B, so get thwe word out about the new version.
C::B Wishlist
~BOYCOTT THE EVIL YELLOW BOXES~

Offline rickg22

  • Lives here!
  • ****
  • Posts: 2283
Re: OK GUYS, TIME TO ADVERTISE!
« Reply #9 on: July 27, 2005, 02:07:08 am »
I posted news at Game Design PL, biggest (I suppose) Polish community portal for game programmers. 8)

You're polish!?!? :shock:

Dude! I've been searching for polish testers, there's some weird characters bug submitted by aarti_pl on sourceforge.

Vampyre Dark: Mind submitting the news to gamedev? :D
« Last Edit: July 27, 2005, 02:09:40 am by rickg22 »

darklordsatan

  • Guest
Re: OK GUYS, TIME TO ADVERTISE!
« Reply #10 on: July 27, 2005, 04:03:30 am »
Ok, gamedev.net done.
Just head to the main page http://www.gamedev.net/
« Last Edit: July 27, 2005, 04:32:40 am by darklordsatan »

Offline Commodore64

  • Multiple posting newcomer
  • *
  • Posts: 35
Re: OK GUYS, TIME TO ADVERTISE!
« Reply #11 on: July 27, 2005, 05:17:43 am »
I've posted an ad on the MODx CMS forum (http://vertexworks.com/forums). Not exactly our target, but... who knows? ;)

Offline phlox81

  • Multiple posting newcomer
  • *
  • Posts: 53
    • phlox81.de
Re: OK GUYS, TIME TO ADVERTISE!
« Reply #12 on: July 29, 2005, 09:29:18 pm »
My origin is at www.c-plusplus.de, the biggest German C++ Community,
and be sure, we are watching you ;)

Offline Ceniza

  • Developer
  • Lives here!
  • *****
  • Posts: 1441
    • CenizaSOFT

Offline mandrav

  • Project Leader
  • Administrator
  • Lives here!
  • *****
  • Posts: 4315
    • Code::Blocks IDE
Re: OK GUYS, TIME TO ADVERTISE!
« Reply #14 on: July 29, 2005, 10:15:05 pm »
My origin is at www.c-plusplus.de, the biggest German C++ Community,
and be sure, we are watching you ;)
I don't see us there ;)

Yiannis.
Be patient!
This bug will be fixed soon...