Author Topic: When will we get Code::Blocks for Mac OS X?  (Read 41705 times)

RAZZ

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Re: When will we get Code::Blocks for Mac OS X?
« Reply #45 on: August 02, 2006, 04:21:29 am »
Um, how much mac would a core dev need, to make this happen? Would, say, an old G3 be ok?

Offline killerbot

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Re: When will we get Code::Blocks for Mac OS X?
« Reply #46 on: August 02, 2006, 09:09:21 am »
an a good MacOS with decent gcc ...

Offline Pecan

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Re: When will we get Code::Blocks for Mac OS X?
« Reply #47 on: August 02, 2006, 02:32:58 pm »
Um, how much mac would a core dev need, to make this happen? Would, say, an old G3 be ok?

I'm running codeblocks on a imacg3 with 500 meg (OS X 10.3).

I have also run it under 10.4 with the 10.3 wxWidgets, but was unsuccessful at compiling widgets 2.6.3 with 10.4 . I'll get back to that someday. It probably just needs to compile with the SDK3.3 .

I used to run it in 128 meg also. But debugging became tedious because of the swapping.
« Last Edit: August 02, 2006, 02:36:19 pm by Pecan »

Offline thomas

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Re: When will we get Code::Blocks for Mac OS X?
« Reply #48 on: August 02, 2006, 08:22:58 pm »
Um, how much mac would a core dev need, to make this happen? Would, say, an old G3 be ok?
I guess that should do just fine, after all we're not intending to exclusively do the mainstream Code::Blocks development on that machine. If it takes a few minutes more to compile, that's something one would have to live with - the important thing is that it works at all!
We presently don't have the possibility to compile or test anything for MacOS at all, since we neither have the machine, nor the OS for that, which is not a lot ;)
"We should forget about small efficiencies, say about 97% of the time: Premature quotation is the root of public humiliation."

takeshimiya

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Re: When will we get Code::Blocks for Mac OS X?
« Reply #49 on: August 03, 2006, 01:53:48 am »
We presently don't have the possibility to compile or test anything for MacOS at all, since we neither have the machine, nor the OS for that, which is not a lot ;)
Well, we currently have the possibility to compile in MacOS.
I've talked with Andreas (the author of AngelScript), and so he started to use the SourceForge.net Compile Farm.
Thanks to it, support for 64 bits is almost done now in AS. :)

Using the SourceForge.net Compile Farm we'll have access to a wide range of platforms, including:
-32-bit x86 Architecture (lot's of linux and variants),
-AMD 64-bit (Opteron) Architecture.
-DEC Alpha (ev67) Architecture.
-PowerPC Architecture (Apple Mac G4).
-Sparc (UltraSPARC-II) Architecture.
-IBM Power5 Architecture.

Here's how to use it: http://sourceforge.net/docs/compile_farm

Offline thomas

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Re: When will we get Code::Blocks for Mac OS X?
« Reply #50 on: August 03, 2006, 09:50:26 am »
Well, we currently have the possibility to compile in MacOS.
I've talked with Andreas (the author of AngelScript), and so he started to use the SourceForge.net Compile Farm.
Except that the compile farm does not work for our purpose, Takeshi.
"We should forget about small efficiencies, say about 97% of the time: Premature quotation is the root of public humiliation."

takeshimiya

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Re: When will we get Code::Blocks for Mac OS X?
« Reply #51 on: August 03, 2006, 10:43:56 am »
Well, we currently have the possibility to compile in MacOS.
I've talked with Andreas (the author of AngelScript), and so he started to use the SourceForge.net Compile Farm.
Except that the compile farm does not work for our purpose, Takeshi.
Well, you said "We presently don't have the possibility to compile or test anything for MacOS at all"
which isn't true: we can compile there.
As far as testing goes... I guess only automated unit testing (for both GUI and non-GUI code) can be used.
The chance to being able to compile on a remote MacOS anyday should not be underappreciated.

Offline tiwag

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Re: When will we get Code::Blocks for Mac OS X?
« Reply #52 on: August 03, 2006, 11:24:45 am »
isn't it possible to install a Mac OS X  on a VMware.
if i would have an OS X i could test this.

takeshimiya

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Re: When will we get Code::Blocks for Mac OS X?
« Reply #53 on: August 03, 2006, 11:32:45 am »
isn't it possible to install a Mac OS X  on a VMware.
if i would have an OS X i could test this.

It is possible, but not legal  :)
It is even possible to dual boot in any x86 with SSE2/SSE3, but it's not legal either.  :P

In any case, for educational purposes, you can read more at the "OSx86 Project Wiki".

Offline thomas

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Re: When will we get Code::Blocks for Mac OS X?
« Reply #54 on: August 03, 2006, 11:38:17 am »
isn't it possible to install a Mac OS X  on a VMware.
if i would have an OS X i could test this.
I guess that would be:
Custom --> Other --> Other 64-Bit Unknown  :lol:

Apart from being unsure if it would work at all, the problem is where to get Mac OS X from (legally). The Darwin kernel may be one thing, but I think the bit that's called "Mac OS" is really pretty darn proprietary.
I've read that there are "hacks" to make Mac OS work on normal PCs, too (but I did not find anything really useful). Also, I strongly believe that applying such a hack is still considered vile illegal even if you own a legal copy of Mac OS.

If there is a way to get Mac OS X legally installed in a normal partition on a normal 64-bit PC, then please point me to it, I'll do it tomorrow.
"We should forget about small efficiencies, say about 97% of the time: Premature quotation is the root of public humiliation."

takeshimiya

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Re: When will we get Code::Blocks for Mac OS X?
« Reply #55 on: August 03, 2006, 12:00:31 pm »
If there is a way to get Mac OS X legally installed in a normal partition on a normal 64-bit PC, then please point me to it, I'll do it tomorrow.
There is a way to get Mac OS X installed in a normal partition on a normal Athlon 64, with the MacOSX 10.4 kernel (not the opensource one, darwin).
I can confirm everything works like a charm (I have seen that configuration in person). :)

The problem? It is not legal, at least yet.
For a great debate about this read here:
http://www.osx86project.org/index.php?option=com_content&task=view&id=222&Itemid=2

Even dual-booting with Windows and Linux at the same time works perfectly.
In any case for anyone wanting to learn more, they have all the info you may need at their Wiki.


Just something to note: the other way around it's perfectly legal, meaning, if you own an iMac, and a copy of Windows, you can multi-boot MacOSX, Windows, Linux, BSD, etc. and it's completely legal. :)
http://www.apple.com/macosx/bootcamp/
« Last Edit: August 03, 2006, 12:10:42 pm by Takeshi Miya »

bnilsson

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Re: When will we get Code::Blocks for Mac OS X?
« Reply #56 on: August 07, 2006, 11:25:53 pm »
Pecan,

Now I'm back from vacation.
Here is the reference to the bootstrap file:

http://www.savefile.com/files/4010034


bnilsson

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Re: When will we get Code::Blocks for Mac OS X?
« Reply #57 on: August 07, 2006, 11:31:33 pm »
Pecan,

savefiles seems to have a problem, so I try an attachment again.



[attachment deleted by admin]

Offline Pecan

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Re: When will we get Code::Blocks for Mac OS X?
« Reply #58 on: August 09, 2006, 05:20:02 pm »
Pecan,

savefiles seems to have a problem, so I try an attachment again.


Re: http://forums.codeblocks.org/index.php?topic=3562.msg28385#msg28385
I'm sorry to say I don't understand autotools and have been unsuccessful using them. Maybe someone more knowledgable can help.
« Last Edit: August 09, 2006, 05:21:36 pm by Pecan »

Offline afb

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Re: When will we get Code::Blocks for Mac OS X?
« Reply #59 on: August 23, 2006, 04:21:10 pm »
A new Mac binary for 10.3/PPC has been posted on BerliOS.
Updating the wiki info, and building a Universal Binary too.