Author Topic: The 22 June 2006 build is out.  (Read 15064 times)

Offline killerbot

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The 22 June 2006 build is out.
« on: June 22, 2006, 07:52:50 pm »
Get quick announcements through the RSS feed http://www.codeblocks.org/nightly/CodeBlock_RSS.xml

A link to the unicode windows wxWidget dll for Code::Blocks : http://download.berlios.de/codeblocks/wxmsw26u_gcc_cb_wx2.6.3p2.7z

For those who might need this one (when no MingW installed on your system) : the mingw10m.dll : http://download.berlios.de/codeblocks/mingwm10.7z

For support of ansi builds, a link to the ansi windows wxWidget dll (2.6.2) for Code::Blocks : http://download.berlios.de/codeblocks/wxmsw26_gcc_cb.7z

The 22 June 2006 build is out.
  - Windows : http://download.berlios.de/codeblocks/CB_20060622_rev2598_win32.7z
  - Linux :
         http://download.berlios.de/codeblocks/CB_20060622_rev2598_Ubuntu6.06.deb
         http://download.berlios.de/codeblocks/CB_20060622_rev2598_fc4+5.rpm (not yet)


Resolved Fixed:

  • byogames: Added configuration panel and Added few missing header files

Regressions/Confirmed/Annoying/Common bugs:

  • toolbar-images-not-changing-state (is a wx problem/Win XP problem)
  • there are several issues with Code Completion (is being redesigned : work in progress)
  • menu items with icon not correctly aligned (since wx263)

« Last Edit: June 22, 2006, 11:21:47 pm by killerbot »

Offline killerbot

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Re: The 22 June 2006 build is out.
« Reply #1 on: June 22, 2006, 08:08:17 pm »
Hi everyone,
this nightly build is somewhat special, I have changed 2 things :
1) it is build with MinGW GCC 3.4.5  (not so special)
2) I have build it on my WinXP64bit, I think it should be just a normal 32bit app, since I did nospecify anything saying that it should be a 64bit app, so unless my MinGW GCC was so clever to find out it was running on a 64bit OS and therefor all apps should be 64-bit targeted, it should be a normal 32bit app.
Oh, and it builded so much faster on my 64bit machine :-)

Hope it works well for all of you.

Offline Acki

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Re: The 22 June 2006 build is out.
« Reply #2 on: June 22, 2006, 08:34:57 pm »
Hi,
BYOGames is preatty funny... ;)
Is there a way to create own BYOGames ???

Offline Silicium62

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Re: The 22 June 2006 build is out.
« Reply #3 on: June 22, 2006, 08:54:36 pm »
yes,  but C::B isn't a game console...

there is less useful than a good Code Completion...
« Last Edit: June 22, 2006, 09:09:35 pm by Silicium62 »

Offline BordRider

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Re: The 22 June 2006 build is out.
« Reply #4 on: June 22, 2006, 09:47:33 pm »
Seems to be running fine.  Congrats on the new machine :)  Is your compiler optimized for 64 bit?

Offline killerbot

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Re: The 22 June 2006 build is out.
« Reply #5 on: June 22, 2006, 10:00:22 pm »
Seems to be running fine.  Congrats on the new machine :)  Is your compiler optimized for 64 bit?
thx.
Optimised compiler : don't think so, it's the regular MinGW GCC 3.4.5 version.

Offline Acki

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Re: The 22 June 2006 build is out.
« Reply #6 on: June 23, 2006, 02:43:33 am »
yes,  but C::B isn't a game console...

there is less useful than a good Code Completion...
But why was it added then for !?!?!
I think one or two more games, for the coffee brake, would be nice, since there is this big select window at start...
So, what's the secret ??? ;)

Offline yaustar

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Re: The 22 June 2006 build is out.
« Reply #7 on: June 23, 2006, 02:56:44 am »
I think it is a nice addition, it certainly sets it apart from other IDEs :). I thought this was a nice touch as well:

Offline nfz

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Re: The 22 June 2006 build is out.
« Reply #8 on: June 23, 2006, 03:49:43 am »
my wife liked it   :lol:

Offline byo

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Re: The 22 June 2006 build is out.
« Reply #9 on: June 23, 2006, 11:48:18 am »
yes,  but C::B isn't a game console...

there is less useful than a good Code Completion...


Yes as long as you're not addicted to coding ;). I've made BYOGames beause my experience with C::B and coding shows that it's hard to take a break while coding something important (or while coding anything). And after few hours of work you thing more like a computer than a human :(. So this plugin was made to remind about required breaks and give some space in C::B where you could get your mind back to reality (or at least get little bit closer).

Currently there are two games: C::B-Tris and snake (the second one should be in next nightly build). I currently don't plan to add more games nor heavily work on them. It's not hard to write them (I've spent 2.5 hours making snake, creating good codecompletion takes at least few months of hard work) so I hope you don't blame me for wasting time. and AFAIK C::B tends to have many developer tools in one place. I, developer, need sometimes a rest ;). And it is usefull for our wifes, girlfriends, neighbours etc. ;)

Offline Acki

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Re: The 22 June 2006 build is out.
« Reply #10 on: June 23, 2006, 04:24:59 pm »
I see !!! ;)
And like said, a great idea !!!

Maybe you will add something like scripting in future releases, so we're be able to create other games and share them ???
I think this would be a great idea, because not everyone likes the same games (I'm thinking for example of Sudoku will be nice)...
« Last Edit: June 23, 2006, 04:30:50 pm by Acki »

Offline Silicium62

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Re: The 22 June 2006 build is out.
« Reply #11 on: June 23, 2006, 06:26:00 pm »
yes,  but C::B isn't a game console...

there is less useful than a good Code Completion...


Yes as long as you're not addicted to coding ;). I've made BYOGames beause my experience with C::B and coding shows that it's hard to take a break while coding something important (or while coding anything). And after few hours of work you thing more like a computer than a human :(. So this plugin was made to remind about required breaks and give some space in C::B where you could get your mind back to reality (or at least get little bit closer).

Currently there are two games: C::B-Tris and snake (the second one should be in next nightly build). I currently don't plan to add more games nor heavily work on them. It's not hard to write them (I've spent 2.5 hours making snake, creating good codecompletion takes at least few months of hard work) so I hope you don't blame me for wasting time. and AFAIK C::B tends to have many developer tools in one place. I, developer, need sometimes a rest ;). And it is usefull for our wifes, girlfriends, neighbours etc. ;)

yes, of course, but i am afraid that the new functions of the next versions are only games....

Offline byo

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Re: The 22 June 2006 build is out.
« Reply #12 on: June 23, 2006, 07:03:25 pm »
Maybe you will add something like scripting in future releases, so we're be able to create other games and share them ???

Huh, hard to implement in near future :(

yes, of course, but i am afraid that the new functions of the next versions are only games....

Surely most of latest updates were games. But other developers are working too (AFAIK auto-update system is on the way) but on other revisions not used in nightly builds. Probably because they want to give fully wrking feature instead of partial work :)

atteSmythe

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Re: The 22 June 2006 build is out.
« Reply #13 on: June 23, 2006, 08:29:14 pm »
I think it is a nice addition, it certainly sets it apart from other IDEs :). I thought this was a nice touch as well:
http://img100.imageshack.us/img100/1853/image15yt.th.png

With all respect to the effort put into coding byogames, and knowing that it's someone's pet project, it struck me as...really unnecessary. I didn't need a popup telling me not to work when I'm at work.

Fortunately, I found the plugin disable, but I hope you consider not making the plugin active by default.

Offline killerbot

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Re: The 22 June 2006 build is out.
« Reply #14 on: June 23, 2006, 09:07:17 pm »
I think this discussion is a no winner. To some it's a fun and nice addition, others couldn't care less, and then another group might find it a complete waste of time.

I personaly liked it, I have played it, but knowing myself I won't play it that much, to be honest, I am more interested in the code how it was done. So it also has some educational purposes ;-)

There's one thing I do agree upon (but then again, this is my personal feeling), it would be better that by default it would not remind you to stop working (your boss might be looking over your shoulder without any sense of humour ;-) ). The fact that it reminds you by default to stop playing might be more appropriate.

By the way, you don't need to turn off the plug-in, you can tell that little dialog to not show up again.

You know there's a chain of developers/hobbys :
 1) a professional developer has a hobby : developing Code::Blocks
 2) once you are a Code::Blocks developer you have as a hobby ByoGames ;-)

kind regards,
Lieven