Author Topic: [IDEA] Community DevPaks for Code::Blocks  (Read 10356 times)

takeshimiya

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[IDEA] Community DevPaks for Code::Blocks
« on: March 25, 2006, 12:09:27 am »
Here is the idea, with the main purpose of: aid newbies, and ease development.


We can set a new repository for C::B specific DevPaks, or use devpaks.org. And the DevPaks would be build by some members of the community here.

Some of the DevPaks that can be done:
  • wxWidgets C::B devpak.
  • C::B SDK devpak.
  • Ogre3D devpak (for MinGW).
  • Ogre3D devpak (for VCTK).
  • MinGW compiler, the entire suit, and different versions (3.4, 4.1, etc).
  • SDCC compiler
  • FreeBasic libraries
  • Lua, Python, Ruby, etc interpreters
  • C::B new versions, updates
  • C::B new plugins, updates
  • C::B templates, wizards
  • C::B lexers
  • C::B <insert anything more here>
  • Manuals: OgreHelp, C::B SDK manual, wxWidgets book, reference, etc (devpaks.org already haves some manuals).

And, as some of the devpaks are platform agnostic, the DevPak plugin would be made available for linux and mac.

Anyone likes the whole idea? :)
« Last Edit: March 25, 2006, 12:15:06 am by Takeshi Miya »

Offline PsYhLo

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Re: [IDEA] Community DevPaks for Code::Blocks
« Reply #1 on: March 25, 2006, 10:24:41 am »
yes the idea is good
only remains someone to do it

Offline Michael

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Re: [IDEA] Community DevPaks for Code::Blocks
« Reply #2 on: March 25, 2006, 03:10:07 pm »
Here is the idea, with the main purpose of: aid newbies, and ease development.

We can set a new repository for C::B specific DevPaks, or use devpaks.org. And the DevPaks would be build by some members of the community here.

Hello,

The idea sounds good :), but why using DevPack and not developing another package system specific to C::B, open source and cross-platform?

@PsYhLo: If you are interested in, then you can give it a try :D.

Best wishes,
Michael

Offline PsYhLo

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Re: [IDEA] Community DevPaks for Code::Blocks
« Reply #3 on: March 25, 2006, 03:59:07 pm »
I'm only a beginer in programing so i'm not that person to do it


sorry for my poor english

Offline Michael

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Re: [IDEA] Community DevPaks for Code::Blocks
« Reply #4 on: March 25, 2006, 04:11:04 pm »
I'm only a beginer in programing so i'm not that person to do it

If you have interest and a bit of free time, it would be a possibility to learn programming through practice :D. Moreover, I am sure that you will get some help. Anyway, it is just a suggestion :).

sorry for my poor english

It is ok. No problem :D.

Best wishes,
Michael

Offline thomas

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Re: [IDEA] Community DevPaks for Code::Blocks
« Reply #5 on: March 25, 2006, 06:09:33 pm »
As usual, Michael got it right :)
This is exactly what is being planned for the next release.
"We should forget about small efficiencies, say about 97% of the time: Premature quotation is the root of public humiliation."

Offline Michael

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Re: [IDEA] Community DevPaks for Code::Blocks
« Reply #6 on: March 25, 2006, 06:15:47 pm »
As usual, Michael got it right :)
This is exactly what is being planned for the next release.

Great :D.

Best wishes,
Michael

takeshimiya

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Re: [IDEA] Community DevPaks for Code::Blocks
« Reply #7 on: March 25, 2006, 08:30:45 pm »
Even better then :)
Code::Packs ? :D
« Last Edit: March 25, 2006, 08:33:53 pm by Takeshi Miya »

sethjackson

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Re: [IDEA] Community DevPaks for Code::Blocks
« Reply #8 on: March 25, 2006, 11:37:49 pm »
Well I think it is a good idea. Good to know it is being planned. Code::Packs.  8)

Offline Game_Ender

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Re: [IDEA] Community DevPaks for Code::Blocks
« Reply #9 on: March 26, 2006, 01:45:06 am »
I would only develop another package format if it is superior to the Devpaks other wise creating one for the sake of creating one is a waste of time (classic reinventing the wheel because its fun issue).  Of course if the way devpaks are implemented makes them impractical for cross platform use, we have a major reason for a new package format.

Offline mandrav

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Re: [IDEA] Community DevPaks for Code::Blocks
« Reply #10 on: March 26, 2006, 01:58:00 am »
I would only develop another package format if it is superior to the Devpaks other wise creating one for the sake of creating one is a waste of time (classic reinventing the wheel because its fun issue).

Like we have much free time...

Of course if the way devpaks are implemented makes them impractical for cross platform use, we have a major reason for a new package format.

Yes, they are impractical for cross-platform usage and they 're too limiting for what we have in mind.
Be patient!
This bug will be fixed soon...

Offline Conan Kudo

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Re: [IDEA] Community DevPaks for Code::Blocks
« Reply #11 on: March 26, 2006, 03:52:33 am »
Plus, the existing DevPaks implementation does not allow local DevPaks to be installed... They HAVE to come from a known repository, and the DirectX DevPak does not...

Archangel-Tyrael

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Re: [IDEA] Community DevPaks for Code::Blocks
« Reply #12 on: May 22, 2006, 05:01:05 am »
What exactly do you have in mind mandrav?