Author Topic: Scripting Languages syntax-highlighting/debug/compile addin idea  (Read 4425 times)

FocusedWolf

  • Guest
Scripting Languages syntax-highlighting/debug/compile addin idea
« on: February 17, 2006, 04:58:22 pm »
Was just thinking... c++ is a language that gets alot of work with embedded scripting languages like Lua, Python, and Ruby (Lua is best :P).

So some syntax highlighting, error checker, and compilation (Lua is only one i'm sure of that supports bytecode compilation), and auto completion would be perfect in C::B.
« Last Edit: February 17, 2006, 04:59:56 pm by FocusedWolf »

takeshimiya

  • Guest
Re: Scripting Languages syntax-highlighting/debug/compile addin idea
« Reply #1 on: February 17, 2006, 05:07:41 pm »
Short answer:
syntax highlighting: it's already there for Lua and Python.
compilation: with the compiler redesign it will be almost too easy (for now, you can use the Tools menu).
error checker: that's what interpreted shell/compilers are for.
autocompletion: with a CTags plugin it will be easy.

If you are talking about embedded scripting for C::B itself, that's already done, with a language called AngelScript.

FocusedWolf

  • Guest
Re: Scripting Languages syntax-highlighting/debug/compile addin idea
« Reply #2 on: February 17, 2006, 05:22:01 pm »
Hmm sounds like c::B is on the right track. I think my work here is done :p

sethjackson

  • Guest
Re: Scripting Languages syntax-highlighting/debug/compile addin idea
« Reply #3 on: February 17, 2006, 05:52:07 pm »
Hmm we don't have a ruby lexer though.  :P I may just write one. :lol: