Author Topic: Compiling Port Audio Projects  (Read 1119 times)

Offline Con-Li

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Compiling Port Audio Projects
« on: September 13, 2019, 02:11:43 am »
Sorry if this is the wrong board for this, but I'm having trouble compiling Port Audio (an SDK for sound card access, etc) projects. What I'm getting is a string of linker errors but I can't find any relevant files to tell the linker about. I did read somewhere about having to build this file myself but I don't know what source files I'd build it from or how I'd go about this - does anyone here have experience using Port Audio ?

Thank you for your time.

Platform: Windows 10
Compiler: GNU GCC

Offline stahta01

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C Programmer working to learn more about C++ and Git.
On Windows 7 64 bit and Windows 10 32 bit.
On Debian Stretch, compiling CB Trunk against wxWidgets 3.0.
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Offline Con-Li

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Re: Compiling Port Audio Projects
« Reply #2 on: September 13, 2019, 02:56:04 pm »
Hey I'm sorry but I just thought someone here might have had experience with using this library. I'm completely stumped. I just want to be able to get access to the soundcard to send sample data and heard that Port Audio is decent for that. Why wouldn't they just include the .lib file (or whatever it is that's missing) in the download?

I'm tearing my hair out here and Google doesn't seem to get anything useful. I read something about cmake but it just said "use cmake" without mentoning how, or what source files I'd use with it. I just don't know how to proceed.

Offline stahta01

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Re: Compiling Port Audio Projects
« Reply #3 on: September 13, 2019, 03:08:22 pm »
Post a link to the project site.

Tim S.
C Programmer working to learn more about C++ and Git.
On Windows 7 64 bit and Windows 10 32 bit.
On Debian Stretch, compiling CB Trunk against wxWidgets 3.0.
--
When in doubt, read the CB WiKi FAQ. http://wiki.codeblocks.org