Author Topic: Just wondering are there any step-by-step guidelines on setting up all wizards?  (Read 3953 times)

Offline lucky7456969

  • Multiple posting newcomer
  • *
  • Posts: 33
in codeblocks.

Like DirectX, Glut, openGL etc
:) just kinda greedy, want to setup everything.
Thanks
Jack

Offline ollydbg

  • Developer
  • Lives here!
  • *****
  • Posts: 5913
  • OpenCV and Robotics
    • Chinese OpenCV forum moderator
What do you mean by "setting up all wizards"?
I don't know what you want to do.
If some piece of memory should be reused, turn them to variables (or const variables).
If some piece of operations should be reused, turn them to functions.
If they happened together, then turn them to classes.

Offline MortenMacFly

  • Administrator
  • Lives here!
  • *****
  • Posts: 9694
What do you mean by "setting up all wizards"?
Probably he means to have the pre-filled with path or alike.

Well for ths you must go step-by-step though each wizard. C::B stores the settings of the last wizard per wizard run automatically.
Compiler logging: Settings->Compiler & Debugger->tab "Other"->Compiler logging="Full command line"
C::B Manual: https://www.codeblocks.org/docs/main_codeblocks_en.html
C::B FAQ: https://wiki.codeblocks.org/index.php?title=FAQ

Offline pieman

  • Multiple posting newcomer
  • *
  • Posts: 31
He wants tutorials on HOW to fill them, obtain their dependencies (like the DXSDK, GLEW, GLUT, Ogre, SDL) and so forth.
I like pie.