Author Topic: Setting up DirectX9 SDK or OpenGL GLUT for CB 12.11 on Windows XP  (Read 11218 times)

JohnSkywalker

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Hi,
I have big problem as I need to use one of those graphics libraries and each version I check and unpack on my computer seems to be missing some files or something.

When I try to compile example GLUT code whic is contained in CB 12.11 which is :

Code
/*
 * GLUT Shapes Demo
 *
 * Written by Nigel Stewart November 2003
 *
 * This program is test harness for the sphere, cone
 * and torus shapes in GLUT.
 *
 * Spinning wireframe and smooth shaded shapes are
 * displayed until the ESC or q key is pressed.  The
 * number of geometry stacks and slices can be adjusted
 * using the + and - keys.
 */

#ifdef __APPLE__
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif

#include <stdlib.h>

static int slices = 16;
static int stacks = 16;

/* GLUT callback Handlers */

static void resize(int width, int height)
{
    const float ar = (float) width / (float) height;

    glViewport(0, 0, width, height);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity() ;
}

static void display(void)
{
    const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
    const double a = t*90.0;

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3d(1,0,0);

    glPushMatrix();
        glTranslated(-2.4,1.2,-6);
        glRotated(60,1,0,0);
        glRotated(a,0,0,1);
        glutSolidSphere(1,slices,stacks);
    glPopMatrix();

    glPushMatrix();
        glTranslated(0,1.2,-6);
        glRotated(60,1,0,0);
        glRotated(a,0,0,1);
        glutSolidCone(1,1,slices,stacks);
    glPopMatrix();

    glPushMatrix();
        glTranslated(2.4,1.2,-6);
        glRotated(60,1,0,0);
        glRotated(a,0,0,1);
        glutSolidTorus(0.2,0.8,slices,stacks);
    glPopMatrix();

    glPushMatrix();
        glTranslated(-2.4,-1.2,-6);
        glRotated(60,1,0,0);
        glRotated(a,0,0,1);
        glutWireSphere(1,slices,stacks);
    glPopMatrix();

    glPushMatrix();
        glTranslated(0,-1.2,-6);
        glRotated(60,1,0,0);
        glRotated(a,0,0,1);
        glutWireCone(1,1,slices,stacks);
    glPopMatrix();

    glPushMatrix();
        glTranslated(2.4,-1.2,-6);
        glRotated(60,1,0,0);
        glRotated(a,0,0,1);
        glutWireTorus(0.2,0.8,slices,stacks);
    glPopMatrix();

    glutSwapBuffers();
}


static void key(unsigned char key, int x, int y)
{
    switch (key)
    {
        case 27 :
        case 'q':
            exit(0);
            break;

        case '+':
            slices++;
            stacks++;
            break;

        case '-':
            if (slices>3 && stacks>3)
            {
                slices--;
                stacks--;
            }
            break;
    }

    glutPostRedisplay();
}

static void idle(void)
{
    glutPostRedisplay();
}

const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

/* Program entry point */

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitWindowSize(640,480);
    glutInitWindowPosition(10,10);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("GLUT Shapes");

    glutReshapeFunc(resize);
    glutDisplayFunc(display);
    glutKeyboardFunc(key);
    glutIdleFunc(idle);

    glClearColor(1,1,1,1);
    glEnable(GL_CULL_FACE);
    glCullFace(GL_BACK);

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

    glutMainLoop();

    return EXIT_SUCCESS;
}



The built messages displays lots of erroes in return

Code
||=== glut2013, Debug ===|
INCLUDE FILE\compiler needs\include\GL\glut.h|58|warning: ignoring #pragma comment  [-Wunknown-pragmas]|
INCLUDE FILE\compiler needs\include\GL\glut.h|66|warning: ignoring #pragma comment  [-Wunknown-pragmas]|
INCLUDE FILE\compiler needs\include\GL\glut.h|67|warning: ignoring #pragma comment  [-Wunknown-pragmas]|
INCLUDE FILE\compiler needs\include\GL\glut.h|68|warning: ignoring #pragma comment  [-Wunknown-pragmas]|
INCLUDE FILE\compiler needs\include\GL\glut.h|76|warning: ignoring #pragma warning  [-Wunknown-pragmas]|
INCLUDE FILE\compiler needs\include\GL\glut.h|77|warning: ignoring #pragma warning  [-Wunknown-pragmas]|
INCLUDE FILE\compiler needs\include\GL\glut.h|50|error: redeclaration of C++ built-in type 'wchar_t' [-fpermissive]|
INCLUDE FILE\compiler needs\include\GL\glut.h|549|warning: 'int glutCreateMenu_ATEXIT_HACK(void (__attribute__((__cdecl__)) *)(int))' defined but not used [-Wunused-function]|
||=== Build finished: 1 errors, 7 warnings (0 minutes, 0 seconds) ===|

When I try to run DirectX9 example code which is:

Code
#include <d3d9.h>
#include <strsafe.h>

LPDIRECT3D9         g_pD3D = NULL; // Used to create the D3DDevice
LPDIRECT3DDEVICE9   g_pd3dDevice = NULL; // Our rendering device

HRESULT InitD3D( HWND hWnd )
{
    if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) )
        return E_FAIL;

    D3DPRESENT_PARAMETERS d3dpp;
    ZeroMemory( &d3dpp, sizeof( d3dpp ) );
    d3dpp.Windowed = TRUE;
    d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;

    if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
                                      D3DCREATE_SOFTWARE_VERTEXPROCESSING,
                                      &d3dpp, &g_pd3dDevice ) ) )
    {
        return E_FAIL;
    }

    return S_OK;
}

VOID Cleanup()
{
    if( g_pd3dDevice != NULL )
        g_pd3dDevice->Release();

    if( g_pD3D != NULL )
        g_pD3D->Release();
}

VOID Render()
{
    if( NULL == g_pd3dDevice )
        return;

    // Clear the backbuffer to a blue color
    g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB( 0, 0, 255 ), 1.0f, 0 );

    // Begin the scene
    if( SUCCEEDED( g_pd3dDevice->BeginScene() ) )
    {
        // Rendering of scene objects can happen here

        // End the scene
        g_pd3dDevice->EndScene();
    }

    // Present the backbuffer contents to the display
    g_pd3dDevice->Present( NULL, NULL, NULL, NULL );
}

LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
    switch( msg )
    {
        case WM_DESTROY:
            Cleanup();
            PostQuitMessage( 0 );
            return 0;

        case WM_PAINT:
            Render();
            ValidateRect( hWnd, NULL );
            return 0;
    }

    return DefWindowProc( hWnd, msg, wParam, lParam );
}

INT WINAPI wWinMain( HINSTANCE hInst, HINSTANCE, LPWSTR, INT )
{
    // Register the window class
    WNDCLASSEX wc =
    {
        sizeof( WNDCLASSEX ), CS_CLASSDC, MsgProc, 0L, 0L,
        GetModuleHandle( NULL ), NULL, NULL, NULL, NULL,
        L"D3D Tutorial", NULL
    };
    RegisterClassEx( &wc );

    // Create the application's window
    HWND hWnd = CreateWindow( L"D3D Tutorial", L"D3D Tutorial 01: CreateDevice",
                              WS_OVERLAPPEDWINDOW, 100, 100, 300, 300,
                              NULL, NULL, wc.hInstance, NULL );

    // Initialize Direct3D
    if( SUCCEEDED( InitD3D( hWnd ) ) )
    {
        // Show the window
        ShowWindow( hWnd, SW_SHOWDEFAULT );
        UpdateWindow( hWnd );

        // Enter the message loop
        MSG msg;
        while( GetMessage( &msg, NULL, 0, 0 ) )
        {
            TranslateMessage( &msg );
            DispatchMessage( &msg );
        }
    }

    UnregisterClass( L"D3D Tutorial", wc.hInstance );
    return 0;
}

I get built messages :

Code
||=== directx9test, Debug ===|
F:\include\d3d9types.h|25|warning: ignoring #pragma warning  [-Wunknown-pragmas]|
F:\include\d3d9types.h|2411|warning: ignoring #pragma warning  [-Wunknown-pragmas]|
F:\include\d3d9.h|2025|warning: "/*" within comment [-Wcomment]|
F:\include\d3d9.h|2026|warning: "/*" within comment [-Wcomment]|
F:\Moje Dokumenty\directx9test\main.cpp|2|fatal error: strsafe.h: No such file or directory|
||=== Build finished: 1 errors, 4 warnings (0 minutes, 4 seconds) ===|


Thank you in advance for helping me cause as hard as I try I can't use either glut either direct succesfully. Please don't ignore my rookie problem I have read so many tutorials how to set up both libraries and trying to do it somehow since 3 days failing all the time :/.

Offline BlueHazzard

  • Developer
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  • Posts: 3353
Re: Setting up DirectX9 SDK or OpenGL GLUT for CB 12.11 on Windows XP
« Reply #1 on: October 17, 2013, 04:24:11 pm »
I would try to search a pakage for the right compiler...

warning: ignoring #pragma comment  [-Wunknown-pragmas]| seems that you are using the wrong compiler....
also this error comes from using the wrong compiler: error: redeclaration of C++ built-in type 'wchar_t' [-fpermissive]|

Offline patchell

  • Single posting newcomer
  • *
  • Posts: 3
Re: Setting up DirectX9 SDK or OpenGL GLUT for CB 12.11 on Windows XP
« Reply #2 on: November 25, 2013, 07:42:43 am »
I am trying to do the same thing, and have the same problem.  And so far, I have not found a solution.  I want to be able to build the directX apps with the MinGW compiler, but it seems that this project is not going to cooperate.  I suspect I am going to have to modify the template code in order to make this compile with the gcc compiler.  Am I wrong?  I would sure love a little guidance as well.

Offline patchell

  • Single posting newcomer
  • *
  • Posts: 3
Re: Setting up DirectX9 SDK or OpenGL GLUT for CB 12.11 on Windows XP
« Reply #3 on: November 25, 2013, 07:53:11 am »
OK, well that was quick.  Solved the problem myself.  I made the following changes to the template code:

1. Got rid of #include "strsafe.h"
2. In several places you will find something that looks like this:
            L"some string"
    Well, just get rid of the L (it was a macro in the strsafe.h file).
3 Turn the winmain  line to look like this:
 extern "C" int WINAPI WinMain(etc.....

Lets me compile, anyway.  When the program runs, I get a little window that is all blue.  Hopefully, that is what the template is supposed to do.