I'll explain it another way.
What I'm trying to do is this.
I am using code::blocks.
It has an avenue to create projects in FLTK. I have FLTK and have build it and it is working.
If I want to take some of the example files from the working examples provided (and I have seen them working) and build them myself, I have a .h file and a .cpp file
If I create a new FLTK FLUID based project in code::blocks it gives me a project file, a header file and a cpp source file.
You would think I could just copy and past the contents of each FLTK source and header file to the one generated in the code::blocks project window but it's not as simple as that. The project file also needs updating because if you open it up in a text editor you will see the names of all the source and header files it will be expecting to see.
Now... If I have dozens of header files and dozens of source files its simply not practical to do this. A big waste of time actually. I want to know if there is a way to navigate to the source and header files generated by FLTK (which is a gui toolkit by the way) and include them or turn them into a project,,, recognized as a project in codeblocks so I can compile it and do everything with it I would normally do if I had built the project from scratch in codeblocks myself.
I know there are a myriad of alternatives but I want create a project based on the header and source files I got from somewhere else.
Thanks