Hi,
I am just in the process of moving a project over to C::B. The project compiles using unity files (i.e. the majority of .cpps are excluded from the build, and are instead included in a small subset of 'unity' files that are included in the build). I think this is a problem for debugging in C::B because as far as I can tell it requires that the original source file where you placed a breakpoint to be included in the build. Is this correct? If i just have a single file (say Test1.cpp ) built with a break point, this will hit as normal. If I include Test1.cpp from Test2.cpp and exclude Test1.cpp from the build, the breakpoint will not hit as the only file that is built is Test2.cpp.
If this is the case, do you think there is any workaround to get this to work? And if it's not the case any ideas what I'm doing wrong?
Thanks!