Author Topic: How make a UNICODE build of wxWidgets[solved]  (Read 5788 times)

wuxian610

  • Guest
How make a UNICODE build of wxWidgets[solved]
« on: November 29, 2005, 04:16:11 am »
Hi, experts:

             How could I make a UNICODE build of wxWidgets?
             Thanks!
« Last Edit: December 01, 2005, 04:26:42 am by wuxian610 »

Offline rickg22

  • Lives here!
  • ****
  • Posts: 2283
Re: How make a UNICODE build of wxWidgets
« Reply #1 on: November 29, 2005, 04:37:55 am »
http://wiki.codeblocks.org/index.php?title=Compiling_Code::Blocks_in_Linux_%28applies_to_all_distros%29#wxWidgets_2.6.1_build

Maybe you need to change some of the things in there... since we're dealing with wxwidgets 2.6.2 now... but i think it applies.

Offline Ceniza

  • Developer
  • Lives here!
  • *****
  • Posts: 1441
    • CenizaSOFT
Re: How make a UNICODE build of wxWidgets
« Reply #2 on: November 29, 2005, 04:46:36 am »
The trick is just to pass UNICODE=1 to make instead of UNICODE=0.

wuxian610

  • Guest
Re: How make a UNICODE build of wxWidgets
« Reply #3 on: November 29, 2005, 07:26:19 am »
Thank you~

wuxian610

  • Guest
Re: How make a UNICODE build of wxWidgets
« Reply #4 on: November 29, 2005, 11:40:23 am »
HI, rickg22;
           I did as you told me, now it can work. but:
           When I run the C:B(rc2), the "CodeBlocks" pops up,  saying: ....undefined symbol: _ZN13DebuggerState7CleanUpEv.
           The details:
                       /usr/local/share/codeblocks/plugins/libdebuggergdb.so: undefined symbol: _ZN13DebuggerState7CleanUpEv
                      /usr/local/share/codeblocks/plugins/libcompiler.so: undefined symbol:
                                                                          _ZN11EditPairDlgC1EP8wxWindowR8wxStringS3_RKS2_NS_10BrowseModeEv

          And the menu of the interface contains: File  Edit  View  Search  Project  wxSmith   Tools  Plugins  Settings  Help,
but ....where are  the "Debug" and the "Run" ?

         Can anyone give me a hand??Thanks!~
                                                                                                                                    yours

Offline rickg22

  • Lives here!
  • ****
  • Posts: 2283
Re: How make a UNICODE build of wxWidgets
« Reply #5 on: November 29, 2005, 04:30:40 pm »
Um, I don't know :( I only compiled in unicode mode once... :oops:

Offline MortenMacFly

  • Administrator
  • Lives here!
  • *****
  • Posts: 9694
Re: How make a UNICODE build of wxWidgets
« Reply #6 on: November 29, 2005, 09:42:51 pm »
Can anyone give me a hand??Thanks!~
I guess I'm getting it wrong but just in case:
Do you try to run the RC2 binary build with self-compiled (unicode enabled) wxWidgets libraries? This won't work unless you also recompile the complete RC2 (or the current svn build) from the sources.

Morten.
Compiler logging: Settings->Compiler & Debugger->tab "Other"->Compiler logging="Full command line"
C::B Manual: https://www.codeblocks.org/docs/main_codeblocks_en.html
C::B FAQ: https://wiki.codeblocks.org/index.php?title=FAQ

Offline cyberkoa

  • Plugin developer
  • Almost regular
  • ****
  • Posts: 145
    • http://
Re: How make a UNICODE build of wxWidgets
« Reply #7 on: November 29, 2005, 10:02:31 pm »
Blaubaer have give a solution for you
http://forums.codeblocks.org/index.php?topic=1495.msg10642;topicseen#msg10642

it should be the outdated makefile which does not include in the latest SVN.

wuxian610

  • Guest
Re: How make a UNICODE build of wxWidgets
« Reply #8 on: November 30, 2005, 02:55:50 am »
Thanks, cyberkoa:

                 I have got it!
                 Thank you all!             :lol:(@V@)