Author Topic: Code completion for D -- question  (Read 3774 times)

Offline wangdong1226

  • Multiple posting newcomer
  • *
  • Posts: 46
Code completion for D -- question
« on: January 05, 2011, 06:42:37 am »
Hi, guys!

Happy New Year! :)

I'm using codeblocks for a bit time. These days I'm learing the D language with codeblocks' support.

I got the info rom Wiki4D (http://www.prowiki.org/wiki4d/wiki.cgi?EditorSupport/CodeBlocks) that the code completion is in development.

----------------
•Tabbed interface
•Code completion (full D support is in development, already partial working)
•Class browser
...
...
----------------

I would like to know that is it true? or in which SVN release the D language code completion for codeblocks will be finished.

waiting for your kindly feedback.

Thank you very much.

Best regards
David.

Offline ollydbg

  • Developer
  • Lives here!
  • *****
  • Posts: 5910
  • OpenCV and Robotics
    • Chinese OpenCV forum moderator
Re: Code completion for D -- question
« Reply #1 on: January 05, 2011, 06:51:14 am »
Hi, guys!

Happy New Year! :)

I'm using codeblocks for a bit time. These days I'm learing the D language with codeblocks' support.

I got the info rom Wiki4D (http://www.prowiki.org/wiki4d/wiki.cgi?EditorSupport/CodeBlocks) that the code completion is in development.

----------------
•Tabbed interface
•Code completion (full D support is in development, already partial working)
•Class browser
...
...
----------------

I would like to know that is it true? or in which SVN release the D language code completion for codeblocks will be finished.

waiting for your kindly feedback.

Thank you very much.

Best regards
David.

I have never heard such codecompletion for D language in our forum.
So As far as I can say, you need to ask in the D language maillist/forum, hopefully, they have implement something.
 
If some piece of memory should be reused, turn them to variables (or const variables).
If some piece of operations should be reused, turn them to functions.
If they happened together, then turn them to classes.