Author Topic: DirectX 10 API and Code::Blocks  (Read 4978 times)

Offline -LeetGamer-

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DirectX 10 API and Code::Blocks
« on: November 27, 2010, 07:57:35 am »
I set up a new project and selected Direct/X. When I selected the DirectX's location it says "The path looks valid, but Code::Blocks can not find the files in side of it" or something like that. The folder is C:\DirectX 10\ and it works fine on VC++ 2010, just not C::B. Any way of fixing this?

Thanks

Offline stahta01

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Re: DirectX 10 API and Code::Blocks
« Reply #1 on: November 27, 2010, 08:30:21 am »
Compiler version will be needed to help you.
Note: I have no idea how to help this issue; but, stating Compiler and OS Name and version is needed for nearly all questions.

Tim S.
C Programmer working to learn more about C++ and Git.
On Windows 7 64 bit and Windows 10 32 bit.
On Debian Stretch, compiling CB Trunk against wxWidgets 3.0.
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When in doubt, read the CB WiKi FAQ. http://wiki.codeblocks.org

Offline -LeetGamer-

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Re: DirectX 10 API and Code::Blocks
« Reply #2 on: November 27, 2010, 08:32:25 am »
C::B is 8.02 and I am on Windows 7.

Offline stahta01

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Re: DirectX 10 API and Code::Blocks
« Reply #3 on: November 27, 2010, 06:09:38 pm »
C Programmer working to learn more about C++ and Git.
On Windows 7 64 bit and Windows 10 32 bit.
On Debian Stretch, compiling CB Trunk against wxWidgets 3.0.
--
When in doubt, read the CB WiKi FAQ. http://wiki.codeblocks.org