Author Topic: Code::Blocks 10.05 has arrived  (Read 161872 times)

Offline lolsee2

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Re: Code::Blocks 10.05 has arrived
« Reply #30 on: June 02, 2010, 07:35:59 am »
but i am using windows 7 so which 1 should i download?

Offline Jenna

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Re: Code::Blocks 10.05 has arrived
« Reply #31 on: June 02, 2010, 09:44:06 am »
but i am using windows 7 so which 1 should i download?
I think the windows-installer should do it (even if win7 is not listed explicitely).

Offline Kazade

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Re: Code::Blocks 10.05 has arrived
« Reply #32 on: June 02, 2010, 12:32:37 pm »
Just thought I'd let you know that the 10.05 deb packages don't work on Ubuntu 10.04 with the default wxWidgets (e.g. without the wx repository):

Code
luke@Argon:~$ codeblocks 
codeblocks: relocation error: /usr/lib/libcodeblocks.so.0: symbol _Z18wxSafeConvertWX2MBPKw, version WXU_2.8.2 not defined in file libwx_baseu-2.8.so.0 with link time reference

I think because the deb packages were compiled with wx 2.8.2 and Ubuntu 10.04 comes with 2.8.0. I don't suppose it's possible to get some packages compiled for vanilla 10.04? Especially as it's an LTS release, it would make it a lot easier for people to try Codeblocks.
Ubuntu comes with 2.8.10 and the packages are compiled with 2.8.10 (from apt.wxwidgets.org), but the binaries shipped by ubuntu are not compatible with the binaries provided by apt.wxwidgets.org.

Ah, I was under the impression it was a version difference, not incompatible binaries.

EDIT:
and you should know about that issue:
http://forums.codeblocks.org/index.php/topic,12098.msg82401.html#msg82401 and following.

This can not be fixed with packages for debian.
I could compile ubuntu-packages also, but there is already a repo for ubuntu that works as far as I know.

Yeah, I knew there was an issue. My message above was just a suggestion as a large number of people downloading the Debian packages would be Ubuntu users, an Ubuntu 10.04 compatible version on the downloads page would be nice to have.

Offline fraang

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Damn good work! :D
« Reply #33 on: June 04, 2010, 10:13:12 am »
Damn good work! :D

A big step forward.

Offline geckon

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Re: Code::Blocks 10.05 has arrived
« Reply #34 on: June 04, 2010, 11:46:43 am »
Is there any page describing what's new in this release? Like changelog, release notes or something?

Offline Hans Henrik

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Re: Code::Blocks 10.05 has arrived
« Reply #35 on: June 05, 2010, 12:29:59 am »
Is there any page describing what's new in this release? Like changelog, release notes or something?
not afaik, theres the logs in the nightlies ofc.. as well as in the svn/git i guess
(but note: about 2 years of development since last release)

Offline Lord Delvin

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Re: Code::Blocks 10.05 has arrived
« Reply #36 on: June 05, 2010, 03:29:52 pm »
well done!

Offline geckon

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Re: Code::Blocks 10.05 has arrived
« Reply #37 on: June 05, 2010, 04:57:36 pm »
Is there any page describing what's new in this release? Like changelog, release notes or something?
not afaik, theres the logs in the nightlies ofc.. as well as in the svn/git i guess
It's a pity. I'd love to know what I can expect before I upgrade my C::B. And I believe I'm not alone. I don't consider possible to search all the logs for two years back.
Writing short news about new versions of free software (for OSS servers) is harder this way too...

Offline infinigon

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Re: Code::Blocks 10.05 has arrived
« Reply #38 on: June 06, 2010, 05:54:22 pm »
Great  :D Thanks for your hard work.

May I suggest that you update your sourceforge page to point at the new release. It seems that many people are still going there to download, and the downloads on there are still for the old 8.02 release.

http://sourceforge.net/projects/codeblocks/

Offline oBFusCATed

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Re: Code::Blocks 10.05 has arrived
« Reply #39 on: June 06, 2010, 10:25:20 pm »
It's a pity. I'd love to know what I can expect before I upgrade my C::B. And I believe I'm not alone. I don't consider possible to search all the logs for two years back.
Writing short news about new versions of free software (for OSS servers) is harder this way too...

Major thing that have change:

1. Switched from wxFNB to wxAui => splitting files is improved
2. Lots of improvements in the Code completion
3. CB is build and ships on windows gcc 4.4.1 from TDM
4. There is a std::vector script for the debugger
5. Lots of bugs are fixed

8.02 was too long ago to remember all the major changes....
(most of the time I ignore long posts)
[strangers don't send me private messages, I'll ignore them; post a topic in the forum, but first read the rules!]

Offline stahta01

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Re: Code::Blocks 10.05 has arrived
« Reply #40 on: June 07, 2010, 12:24:44 am »
A list of new plug-ins and what the do would be a good thing; i have no idea if it already exists.

Tim S.
C Programmer working to learn more about C++ and Git.
On Windows 7 64 bit and Windows 10 64 bit.
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When in doubt, read the CB WiKi FAQ. http://wiki.codeblocks.org

Offline ptDev

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Re: Code::Blocks 10.05 has arrived
« Reply #41 on: June 07, 2010, 09:59:26 am »
Regarding plugins, I'm surprised DoxyBlocks wasn't included in 10.05. For me at least, it's been working flawlessly.

Offline oBFusCATed

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Re: Code::Blocks 10.05 has arrived
« Reply #42 on: June 07, 2010, 07:57:02 pm »
Can I ask someone to upload the pure source package to the download site?
This will ease the work for the non debian packagers.
(I've got a complaint on irc from a slackware guy)
(most of the time I ignore long posts)
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Offline MortenMacFly

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Compiler logging: Settings->Compiler & Debugger->tab "Other"->Compiler logging="Full command line"
C::B Manual: https://www.codeblocks.org/docs/main_codeblocks_en.html
C::B FAQ: https://wiki.codeblocks.org/index.php?title=FAQ

Offline Grom

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Re: Code::Blocks 10.05 has arrived
« Reply #44 on: June 07, 2010, 10:18:29 pm »
Nobody rote what was new in the build. Would be grate to have something similar to wxFormBuilder instead of present day wxSmith + automatic installation of new controls. Similar to Delphi/Lazarus project. On the other hand Lazarus may be extended to C++ or C# and code::blocks might pass away.

Meanwhile it is a grate engine and I like to use it in cross platform development. That is why would be grate to have the same project for both windows and linux development. Today I use separate projects for Windows and for Linux.

Would be grate as well to have auto updater under the windows for the latest C::B, mingw-gcc and wxWidgets. Today I can update C::B and other related projects in OpenSUSE but not in Windows.
gcc+winXP+suse.