Author Topic: Osmos Developers used Code::Blocks  (Read 3060 times)

Offline Kazade

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Osmos Developers used Code::Blocks
« on: May 21, 2010, 11:37:46 am »
Just thought I'd post this here, so everyone can see it :)

Quote
Love: Code::Blocks

I was looking for a simple, light-weight, easy-to-use C++ IDE that was easy to find in binary form for several distributions (I didn’t want to have to compile an IDE myself) and that had some kind of interface sitting on top of gdb. Code::Blocks was the answer. It wasn’t bug free, mind you, and crashed on me once or twice per day (at times to great frustration because of state loss… but nothing reliably reproducable, I’m afraid, hence no bug reports filed). But, critically, it provided a simple project system, a simple-yet-powerful set of compiler/linker options, the essential find/error/debug/bookmark interactions, and a basic gdb front-end. Essentially everything I needed was there, it was simple to use, and it was available and (relatively) stable cross-distro.

From Part 2 of the Hemisphere Games, Osmos post-mortem: http://www.hemispheregames.com/

BTW, if you haven't tried Osmos yet, definitely do - it's an amazing game.